25/10/2020
Object-oriented programming in blockchain has been a catalyst for philosophical research on the way blocks and their nesting are perceived. While attempting a deeper investigation on the composition of blocks, as well as the environment that they are able to create, concepts like Jakob von Uexkull’s “Umwelt”[1] and Timothy Morton’s “Hyperobject”[2] can be synthesised into a new term; the “Hyperumwelt”. The Hyperumwelt is an object that is capable of creating its own environment. By upscaling this definition of the Hyperumwelt, this essay describes objects with unique and strong compositional characteristics that act as closed black boxes and are able to create large scale effects through their distribution. Hyperobjects are able to create their own Umwelt, however when they are nested and chained in big aggregations, the result is a new and unexpected environment: the Hyperumwelt.
In his book Umwelt und die Innenwelt der Tiere (1921) Uexkull introduced the notion of subjective environments. With the term “Umwelt” Uexkull defined a new perspective for the contextualisation of experiences, where each individual organism perceives surrounding elements with their senses and reinterprets them into its own “Umwelt”, producing different results.[3] An Umwelt requires two components: an individual and its abstracted perception of its surroundings. Based on this process and parameters, notions of parthood and wholeness in spatial environments, and the relations that they produce with interacting elements, become relevant.
Space as a Social Construction
For Bill Hillier and Julienne Hanson these two parameters related to society and space, writing that “society can only have lawful relations to space if society already possesses its own intrinsic spatial dimension; and likewise space can only be lawfully related to society if it can carry those social dimensions in its very form.”[4] What Hillier and Hanson argue is that the relation between the formation of society and the space is created by the interaction between differing social environments. Hillier and Hanson essentially make use of a mereological definition of the environment that states that parts are independent of their whole, the way that society is independent from its space, but at the same time societies contain definitions of space. Space is therefore a deeply social construction.
As Hillier and Hanson outline, our understandings of space are revealed in the relations between “social structure” and “spatial structure”, or how society and space are shaped under the influence of each other. Space is a field of communication. Within a network of continuously exchanged information, space can be altered as it interacts with the people in it.[5] However, this approach can only produce limited results as it creates environments shaped by only two parameters, humans and space. At this point is where Hillier and Hanson’s theory fails, as this way of understanding the environment relies only on additive information produced by interactions. If we were to expand this theory into the kind of autonomous learning mechanism that is mandatory for processing today’s computational complexity, we would end up with a slow, repetitive operation between these two components.
Hyperobjects to Hyperumwelt
Another perspective that is elusive from Hillier and Hanson’s understanding of the environment is how social behaviour is shaped by spatial parameters. Timothy Morton’s object-oriented ontological theory contradicts this anthropocentric understanding of the world. In The Ecological Thought (2010) Morton presents the idea that not only do we produce the environment but we are also a product of it. This means that the creation of things is not solely a human act non-human objects cannot partake in, but rather an inherent feature of any existing object.[6] For Morton, complexity is not only a component of society and space, but extends complexity to an environment that has objects as its centre and thus cannot be completely understood. He calls these entities ‘Hyperobjects”.[7]
While Morton uses the term Hyperobject to describe objects, either tangible or intangible, that are “massively distributed in time and space as to transcend spatiotemporal specificity”.[8] The term can be reinterpreted to describe an environment, rather than an object, which is neither understandable nor manageable. This environment – a Hyperumwelt – is the environment constructed by Hyperobjects. A Hyperumwelt is beyond comprehension due to its complexity.
The term Hyperobject is insufficient as it retains its own wholeness. This means that all components inside a Hyperobject cannot be seen (as it acts like a black box of information) but can only be estimated. Morton described the Hyperobject as a whole without edges. This stems from Morton’s point of perception, as he puts himself inside of the object.[9] This position makes him unable to see its wholeness and thus it leaves him adrift of its impact, unable to grasp control of it. Here, also, the discussion opens about authorship inside the environments and what Morton suggests is that Hyperobjects have their own authority and there is nothing that can alter them or specify their impact on the environment.[10]
A Tree in a Forest
Yet there is also no need for the Hyperobjects to be clearly understandable. In terms of the Hyperumwelt, Hyperobjects can remain vast and uncomprehended. What is now needed are the implications of distributing nested Hyperobjects, seen as black boxes, inside an environment. An Umwelt is an environment constantly altered by the perceived information. This makes the Hyperumwelt a whole with porous edges that allows the distribution, and the addition or subtraction, of information. Another difference is the external position that the Hyperumwelt is perceived from, meaning that there is no need for it to be part of the environment. Since what is important is the distribution of the objects within the Hyperumwelt, a distant point of view is needed in order to detect the patterning of the distributed objects. While it will remain difficult to decipher and discretise the components, the patterns that are created can be seen.
While the Hyperobject is a closed whole of parts that cannot be altered, a Hyperumwelt is an open whole of wholes that uses objects as its parts. So, while the Hyperobject gives us no authority over its consequences, the Hyperumwelt bypasses this in order for its wholeness to be controlled. Yet what is important for the Hyperumwelt is not the impact of one object, but the impact of multiple objects within the environment. This synthesis and merging of objects and their relations produces a new reality which may or may not be close to the reality of the single objects. A Hyperobject is looking at a black box – say, a tree – and knowing there is a pattern – such as a forest – and a Hyperumwelt is looking at the tree and knowing the impact that it has on the forest and the impact that the forest creates in the environment.
[1] J. von Uexküll, Umwelt und Innenwelt der Tiere (Berlin: J. Springer, 1909), 13-200.
[2] T. Morton, Hyperobjects: Philosophy and Ecology After the End of the World (Minneapolis, Minnesota: University of Minnesota Press, 2013).
[3] J. von Uexküll, Umwelt und Innenwelt der Tiere (Berlin: J. Springer, 1909), 13-200.
[4] B. Hillier and J. Hanson, The Social Logic of Space (London: Cambridge University Press, 1984), 26.
[5] Ibid.
[6] T. Morton, The Ecological Thought (Cambridge, Massachusetts: Harvard University Press, 2010).
[7] Ibid, 110.
[8] T. Morton, Hyperobjects: Philosophy and Ecology After the End of the World (Minneapolos, Minnesota: University of Minnesota Press, 2013).
[9] T. Morton, Being Ecological (Penguin Books Limited, 2018).
[10] Ibid.