ISSN 2634-8578
03/08/2022
Data and its visualisation have been an important part of architectural design practice for many years, from data-driven mapping to building information modelling to computational design techniques, and now through the datasets that drive machine-learning tools. In architectural design research, data-driven practices can imbue projects with a sense of scientific rigour and objectivity, grounding design thinking in real-world environmental phenomena.
More recently, “critical data studies” has emerged as an influential interdisciplinary discourse across social sciences and digital humanities that seeks to counter assumptions made about data by invoking important ethical and socio-political questions. These questions are also pertinent for designers who work with data. Data can no longer be used as a raw and agnostic input to a system of analysis or visualisation without considering the socio-technical system through which it came into being. Critical data studies can expand and deepen the practice of working with data, enabling designers to draw on pertinent ideas in the emerging landscape around data ethics. Data visualisation and data-driven design can be situated in more complex creative and critical assemblages. This article draws on several ideas from critical data studies and explores how they could be incorporated into future design and visualisation projects.
Critical Data Studies
The field of critical data studies addresses data’s ethical, social, legal, economic, cultural, epistemological, political and philosophical conditions, and questions the singularly scientific empiricism of data and its infrastructures. By applying methodologies and insights from critical theory, we can move beyond a status quo narrative of data as advancing a technical, objective and positivist approach to knowledge.
Historical data practices have promoted false notions of neutrality and universality in data collection, which has led to unintentional bias being embedded into data sets. This recognition that data is a political space was explored by Lisa Gitelman in “Raw Data” Is an Oxymoron, in which she argues that data does not exist in a raw state, such as a natural resource, but is always undergoing a process of interpretation.[1] The rise of big data is a relatively new phenomenon. Data harvested from extensive and nuanced facets of people’s lives signifies a shift in how we approach the implications for power asymmetries and ethics. This relationship between data and society is tied together through critical data studies.
The field emerged from the work of Kate Crawford and danah boyd, who in 2012 formulated a series of critical provocations given the rise of big data as an imperious phenomenon, highlighting its false mythologies.[2] Rob Kitchen’s work has appraised data and data science infrastructures as a new social and cultural territory.[3] Andrew Iliadis and Federica Russo use the theory of assemblages to capture the multitude of ways that already-composed data structures inflect and interact with society.[4] These authors all seek to situate data in a socio-technical framework from which data cannot be abstracted. For them, data is an assemblage, a cultural text, and a power structure that must be available for interdisciplinary interpretation.
Data Settings and Decolonisation
Today, with the increasing access to large data sets and the notion that data can be extracted from almost any phenomena, data has come to embody a sense of agnosticism. Data is easily abstracted from its original context, ported to somewhere else, and used in a different context. Yanni Loukissas is a researcher of digital media and critical data studies who explores concepts of place and locality as a means of critically working with data. He argues that “data have complex attachments to place, which invisibly structure their form and interpretation”.[5] Data’s meaning is tied to the context from which it came. However, the way many people work with data today, especially in an experimental context, assumes that the origin of a data set does not hold meaning and that data’s meaning does not change when it is removed from its original context.
In fact, Loukissas claims, “all data are local”, and the reconsideration of locality is an important critical data tactic.[6] Asking where data came from, who produced it, when, and why, what instruments were used to collect it, what kind of conditioned audience was it intended for, and how might these invisible attributes inform its composition and interpretation are all questions that reckon with a data set’s origin story. Loukissas proposes “learning to analyse data settings rather than data sets”.[7] The term “data set” evokes a sense of the discrete, fixed, neutral, and complete, whereas the term “data setting” counters these qualities and awakens us to a sense of place, time, and the nuances of context.
From a critical data perspective, we can ask why we strive for the digital and its data to be so place-agnostic, a totalising system of norms that erases the myriad of cultures? The myth of placelessness in data implies that everything can be treated equally by immutable algorithms. Loukissas concludes, “[o]ne reason universalist aspirations for digital media have thrived is that they manifest the assumptions of an encompassing and rarely questioned free market ideology”.[8] We should insist upon data’s locality and multiple and specific origins to resist such an ideology.
“If left unchallenged, digital universalism could become a new kind of colonialism in which practitioners at the ‘periphery’ are made to conform to the expectations of a dominant technological culture.
If digital universalism continues to gain traction, it may yet become a self-fulfilling prophecy by enforcing its own totalising system of norms.”[9]
Loukissas’ incorporation of place and locality into data practices comes from the legacy of postcolonial thinking. Where Western scientific knowledge systems have shunned those of other cultures, postcolonial studies have sought to illustrate how all knowledge systems are rooted in local- and time-based practices and ideologies. For educators and design practitioners grappling with how to engage in the emerging discourse of decolonisation in pedagogy, data practices and design, Loukissas’ insistence on reclaiming provenance and locality in the way we work with abstraction is one way into this work.
Situated Knowledge and Data Feminism
Feminist critiques of science have also invoked notions of place and locality to question the epistemological objectivity of science. The concept of situated knowledge comes from Donna Haraway’s work to envision a feminist science.[10] Haraway is a scholar of Science and Technology Studies and has written about how feminist critiques of masculinity, objectivity and power can be applied to the production of scientific knowledge to show how knowledge is mediated by and historically grounded in social and material conditions. Situated knowledge can reconcile issues of positionality, subjectivity, and their inherently contestable natures to produce a greater claim to objective knowledge, or what Sarah Harding has defined as “strong objectivity”.[11] Concepts of situatedness and strong objectivity are part of feminist standpoint theory. Patricia Hill Collins further proposes that the intersectional marginalised experiences of women and minorities – black women, for example – offer a distinctive point of view and experience of the world that should serve as a source for new knowledge that is more broadly applicable.[12]
How can we take this quality of situatedness from feminist epistemology and apply it to data practices, specifically the visualisation of data? In their book Data Feminism, Catherine D’Ignazio and Lauren Klein define seven principles to apply feminist thinking to data science. For example, principle six asks us to “consider context” when making sense of correlations when working with data.
“Rather than seeing knowledge artifacts, like datasets, as raw input that can be simply fed into a statistical analysis or data visualisation, a feminist approach insists on connecting data back to the context in which they were produced. This context allows us, as data scientists, to better understand any functional limitations of the data and any associated ethical obligations, as well as how the power and privilege that contributed to their making may be obscuring the truth.”[13]
D’Ignazio and Klein argue that “[r]efusing to acknowledge context is a power play to avoid power. It is a way to assert authoritativeness and mastery without being required to address the complexity of what the data actually represent”.[14] Data feminism is an intersectional approach to data science that counters the drive toward optimisation and convergence in favour of addressing the stakes of intersectional power in data.
Design Practice and Critical Data Visualisation
The visualisation of data is another means of interpreting data. Data visualisation is part of the infrastructure of working with data and should also be open to critical methods. Design and visualisation are processes through which data can be treated with false notions of agnosticism and objectivity, or can be approached critically, questioning positionality and context. Even when data practices explore creative, speculative, and aesthetic-forward techniques, this can extend and enrich the data artefacts produced. Therefore, we should critically reflect on the processes and infrastructures through which we design and aestheticise data.
How can we take the concept of situatedness that comes out of critical data studies and deploy it in creative design practice? What representational strategies support thinking through situatedness as a critical data practice? Could we develop a situated data visualisation practice?
The following projects approach these questions using design research, digital humanities and critical computational approaches. They are experiments that demonstrate techniques in thinking critically about data and how that critique can be incorporated into data visualisation. The work also expands upon the visualisation of data toward the visualisation of computational processes and software infrastructure that engineer visualisations. There is also a shift between exploring situatedness as a notion of physical territory toward a notion of socio-political situatedness. The following works all take the form of short films, animations and simulations.
Alluvium

Cinematic data visualisation is a practice of visually representing data. It incorporates cinematic aesthetics, including an awareness of photography’s traditional aspects of framing, motion and focus, with contemporary virtual cinematography’s techniques of camera-matching and computer-generated graphics. This process intertwines and situates data in a geographic and climatic environment, and retains the data’s relationship with its source of origin and the relevance that holds for its meaning.
As a cinematic data visualisation, Alluvium presents the results of a geological study on the impact of diverted flood waters on a sediment channel in Death Valley, California. The scenes took their starting point from the research of Dr Noah Snyder and Lisa Kammer’s 2008 study.[15] Gower Gulch is a 1941 diversion of a desert wash that uncovers an expedited view of geological changes that would normally have taken thousands of years to unfold but which have evolved at this site in several decades due to the strength of the flash floods and the conditions of the terrain.
Gower Gulch provides a unique opportunity to see how a river responds to an extreme change in water and sediment flow rates, presenting effects that could mimic the impact of climate change on river flooding and discharge. The wash was originally diverted to prevent further flooding and damage to a village downstream; today, it presents us with a microcosm of geological activity. The research paper presents data as historical water flow that can only be measured and perceived retrospectively through the evidence of erosion and sediment deposition at the site.

Alluvium’s scenes are a hybrid composition of film and digitally produced simulations that use the technique of camera-matching. The work visualises the geomorphological consequences of water beyond human-scale perception. A particle animation was developed using accurate topographic models to simulate water discharge over a significant period. Alluvium compresses this timeframe, providing a sense of a geological scale of time, and places the representation and simulation of data in-situ, in its original environment.
In Alluvium, data is rendered more accessible and palpable through the relationship between the computationally-produced simulation of data and its original provenance. The data’s situatedness takes place through the way it is embedded into the physical landscape, its place of origin, and how it navigates its source’s nuanced textures and spatial composition.
The hybridised cinematic style that is produced can be deconstructed into elements of narrative editing, place, motion, framing, depth of field and other lens-based effects. The juxtaposition of the virtual and the real through a cinematic medium supports a recontextualisation of how data can be visualised and how an audience can interpret that visualisation. In this case, it is about geographic situatedness, retaining the sense of physical and material qualities of place, and the particular nuances of the historical and climatic environment.

Death Valley National Park, situated in the Mojave Desert in the United States, is a place of extreme conditions. It has the highest temperature (57° Celsius) and the lowest altitude (86 metres below sea level) to be recorded in North America. It also receives only 3.8 centimetres of rainfall annually, registering it as North America’s driest place. Despite these extremes, the landscape has an intrinsic relationship with water. The territorial context is expressed through the cinematic whilst also connecting the abstraction of data to its place of origin.
For cinematic data visualisation, these elements are applied to the presentation of data, augmenting it into a more sensual narrative that loops back to its provenance. As a situated practice, cinematic data visualisation foregrounds a relationship with space and place. The connection between data and the context from which it was derived is retained, rather than the data being extracted, abstracted, and agnostically transferred to a different context in which site-specific meaning can be lost. As a situated practice, cinematic data visualisation grapples with ways to foreground relationships between the analysis and representation of data and its environmental and local situation.
LA River Nutrient Visualization

Another project in the same series, the LA River Nutrient Visualization, considers how incorporating cinematic qualities into data visualisation can support a sense of positionality and perspective amongst heterogeneous data sets. This can be used to undermine data’s supposed neutrality and promote an awareness of data containing various concerns and stakes of different groups of people. Visualising data’s sense of positionality and perspective is another tactic to produce a sense of situatedness as a critical data visualisation practice. Whilst the water quality data used in this project appeared the same scientifically, it was collected by different groups: locally organised communities versus state institutions. The differences in why the data was collected, and by whom, have a significance, and the project was about incorporating that in the representational strategy of data visualisation.
This visualisation analyses nutrient levels, specifically nitrogen and phosphorus, in the water of the Los Angeles River, which testify to pollution levels and portray the river’s overall health. Analysed spatially and animated over time, the data visualisation aims to provide an overview of the available public data, its geographic, seasonal and annual scope, and its limitations. Three different types of data were used: surface water quality data from state and national environmental organisations, such as the Environmental Protection Agency and the California Water Science Center; local community-organised groups, such as the River Watch programme by Friends of the Los Angeles River and citizen science group Science Land’s E-CLAW project; and national portals for remotely-sensed data of the Earth’s surface, such as the United States Geological Survey.
The water quality data covers a nearly-50-year period from 1966 to 2014, collected from 39 monitoring stations distributed from the river’s source to its mouth, including several tributaries. Analysis showed changes in the river’s health based on health department standards, with areas of significantly higher concentrations of nutrients that consistently exceeded Water Quality Objectives.

The water quality data is organised spatially using a digital elevation model (DEM) of the river’s watershed to create a geo-referenced 3D terrain model that can be cross-referenced with any GPS-associated database. A DEM is a way of representing remotely-captured elevation, geophysical, biochemical, and environmental data about the Earth’s surface. The data itself is obtained by various types of cameras and sensors attached to satellites, aeroplanes and drones as they pass over the Earth.
Analysis of the water data showed that the state- and national-organised data sets provided a narrow and inconsistent picture of nutrient levels in the river. Comparatively, the two community-organised data sets offered a broader and more consistent approach to data collection. The meaning that emerged in this comparison of three different data sets, how they were collected, and who collected them ultimately informed the meaning of the project, which was necessary for a critical data visualisation.
Visually, the data was arranged and animated within the 3D terrain model of the river’s watershed and presented as a voxel urban landscape. Narrative scenes were created by animating slow virtual camera pans within the landscape to visualise the data from a more human, low, third-person point of view. These datascapes were post-processed with cinematic effects: simulating a shallow depth of field, ambient “dusk-like” lighting, and shadows. Additionally, the computer-generated scenes were juxtaposed with physical camera shots of the actual water monitoring sites, scenes that were captured by a commercial drone. Unlike Alluvium, the two types of cameras are not digitally matched. The digital scenes locate and frame the viewer within the data landscape, whereas physical photography provides a local geographic reference point to the abstracted data. This also gives the data a sense of scale and invites the audience to consider each data collection site in relation to its local neighbourhood. The representational style of the work overall creates a cinematic tempo and mood, informing a more narrative presentation of abstract numerical data.

In this cinematic data visualisation, situatedness is engaged through the particular framing and points of view established in the scenes and through the juxtaposition of cinematography of the actual data sites. Here, place is social; it is about local context and community rather than a solely geographical sense of place. Cinematic aesthetics convey the “data setting” through a local and social epistemic lens, in contrast to the implied frameless and positionless view with which state-organised data is collected, including remotely-sensed data.
All the water data consisted of scientific measurements of nitrogen and phosphorus levels in the river. Numerically, the data is uniform, but the fact that different stakeholders collected it with different motivations and needs affects its interpretation. Furthermore, the fact of whether data has been collected by local communities or state institutions informs its epistemological status concerning agency, motivation, and environmental care practices.
Context is important to the meaning that the data holds, and the visualisation strategy seeks to convey a way to think about social and political equity and asymmetry in data work. The idea of inserting perspective and positionality into data is an important one. It is unusual to think of remotely-sensed data or water quality data as having positionality or a perspective. Many instruments of visualisation present their artefacts as disembodied. Remotely-sensed data is usually presented as a continuous view from everywhere and nowhere simultaneously. However, feminist thinking’s conception of situated knowledge asks us to remember positionality and perspective to counter the sense of framelessness in the traditional tools of data collection and analysis.
Cinema for Robots

Cinema for Robots was the beginning of an exploration into the system that visualises data, rather than data visualisation itself being the outcome. Cinema For Robots presents a technique to consider how to visualise computational process, instead of presenting data as only a fixed and retrospective artefact. The project critically investigates the technique of photogrammetry, using design to reflexively consider positionality in the production of a point cloud. In this case, the quality of situatedness is created by countering the otherwise frameless point cloud data visualisation with animated recordings of the body’s position behind the camera that produced the data.
Photogrammetry is a technique in which a 3D model is computationally generated from a series of digital photographs of a space (or object). The photographs are taken systematically from many different perspectives and overlapping at the edges, as though mapping all surfaces and angles of the space. From this set of images, an algorithm can compute an accurate model of the space represented in the images, producing a point cloud. In a point cloud, every point has a 3D coordinate that relates to the spatial organisation of the original space. Each point also contains colour data from the photographs, similarly to pixels, so the point cloud also has a photographic resemblance. In this project, the point cloud is a model of a site underneath the Colorado Street Bridge in Pasadena, California. It shows a mixture of overgrown bushes and large engineered arches underneath the bridge.

The image set was created from a video recording of the site from which still images were extracted. This image set was used as the input for the photogrammetry algorithm that produced the point cloud of the site. The original video recordings were then inserted back into the point cloud model, and their camera paths were animated to create a reflexive loop between the process of data collection and the data artefact it produced.
With photogrammetry; data, computation, and its representation are all entangled. Similarly to remotely-sensed data sets, the point cloud model expresses a framelessness, a perspective of space that appears to achieve, as Haraway puts it, “the god trick of seeing everything from nowhere”.[16] By reverse-engineering the camera positions and reinserting them into the point cloud of spatial data points, there is a reflexive computational connection between data that appears perspectiveless and the human body that produced it. In the series of animations comprising the project, the focus is on the gap between the capturing of data and the computational process that visualises it. The project also juxtaposes cinematic and computational aesthetics to explore the emerging gaze of new technologies.

The project is presented as a series of animations that embody and mediate a critical reflection on computational process. In one animation, the motion of a hand-held camera creates a particular aesthetic that further accentuates the body behind the camera that created the image data set. It is not a smooth or seamless movement but unsteady and unrefined. This bodily camera movement is then passed on to the point cloud model, rupturing its seamlessness. The technique is a way to reinsert the human body and a notion of positionality into the closed-loop of the computational process. In attempting to visualise the process that produces the outcome, reflexivity allows one to consider other possible outcomes, framings, and positions. The animations experiment with a form of situated computational visualisation.
Automata I + II

This work took the form of a series of simulations that critically explored a “computer vision code library” in an open-ended way. The simulations continued an investigation into computational visualisation rather than data visualisation. The process sought to reverse-engineer machine vision software – an increasingly politically contentious technology – and critically reflect on its internal functionality. Here, source code is situated within a social and political culture rather than a neutral and technical culture. Instead of using a code library instrumentally to perform a task, the approach involves critically reading source code as a cultural text and developing reflexive visualisations that explore its functions critically.
Many tools we use in design and visualisation were developed in the field of computer vision, which engineers how computers see and make sense of the world, including through camera-tracking and the photogrammetry discussed previously. In Automata I, the OpenCV library (an open-source computer vision code library) was used. Computer vision is comprised of many functions layered on top of each other acting as matrices that filter and analyse images in different ways to make them interpretable by algorithms. Well-known filters are “blob-detection” and “background subtraction”. Simply changing a colour image to greyscale is also an important function within computer vision.

Layering these filters onto input images helps to understand the difference between how humans see the world and interpret it and how an algorithm is programmed to see the world and interpret it differently. Reading the code makes it possible to understand the pixel logic at play in the production of a filter, in which each pixel in an image computes its values based on the pixel values around it, producing various matrices that filter information in the image. The well-known “cellular automata” algorithm applies a similar logic; a “Langton’s ant” uses a comparable logic.
A series of simulations were created using a satellite image of a site in the Amazon called the Meeting of Waters, which is the confluence of two rivers, the dark-coloured Rio Negro and the sandy-coloured Amazon River. Each river has different speeds, temperatures and sediments, so the two rivers do not merge but flow alongside each other in the same channel, visibly demarcated by their different colours.
The simulations were created by writing a new set of rules, or pixel logics, to compute the image, which had the effect of “repatterning” it. Analogously, this also appeared to “terraform” the river landscape into a new composition. The simulations switch between the image that the algorithm “sees”, including the information it uses to compute and filter the image, and the image that we see as humans, including the cultural, social and environmental information we use to make sense of it. The visualisation tries to explore the notion of machine vision as a “hyperimage”, an image that is made up of different layers of images that each analyse patterns and relationships between pixels.
Automata II is a series of simulations that continue the research of machine vision techniques established in Automata I. This iteration looks further into how matrices and image analysis combine to support surveillance systems operating on video images. By applying similar pixel rule sets to those used in Automata I, the visualisation shows how the algorithm can detect motion in a video, separating figures in the foreground from the background, leading to surveillance.

In another visualisation, a video of a chameleon works analogously to explore how the socio-political function of surveillance emerges from the mathematical abstraction of pixel operations. Chameleons are well-known for their ability to camouflage themselves by blending into their environment (and in many cultures are associated with wisdom). Here the algorithm is programmed to print the pixels when it detects movement in the video and remain black when there is no movement. In the visualisation, the chameleon appears to reveal itself to the surveillance of the algorithm through its motion and camouflage itself from the algorithm through its stillness. An aesthetic contrast is created between an ancient animal captured by innovative technology; however, the chameleon resists the algorithm’s logic to separate background from foreground through its simple embodiment of stillness.

The work explores the coded gaze of a surveillance camera and how machine vision is situated in society, politically and apolitically, in relation to the peculiarly abstract pixel logics that drive it. Here, visualisation is a reverse-engineering of that coded gaze in order to politically situate source code and code libraries for social and cultural interpretation.
Final Thoughts
Applying critical theory to data practices, including data-driven design and data visualisation, provides a way to interrupt the adherence to the neutral-objective narrative. It offers a way to circulate data practices more justly back into the social, political, ethical, economic, legal and philosophical domains from which they have always derived. The visual techniques presented here, and the ideas about what form a critical data visualisation practice could take, were neither developed in tandem nor sequentially, but by weaving in and out of project developments, exhibition presentations, and writing opportunities over time. Thus, they are not offered as seamless examples but as entry points and options for taking a critical approach to working with data in design. The proposition of situatedness as a territorial, social, and political quality that emerges from decolonial and feminist epistemologies is one pathway in this work. The field of critical data studies, whilst still incipient, is developing a rich discourse that is opportune and constructive for designers, although not immediately associated with visual practice. Situatedness as a critical data visualisation practice has the potential to further engage the forms of technological development interesting to designers with the ethical debates and mobilisations in society today.
References
[1] L. Gitelman, “Raw Data” is an Oxymoron (Cambridge, MA: MIT Press, 2013).
[2] d. boyd and K. Crawford, “Critical Questions for Big Data: provocations for a cultural, technological, and scholarly phenomenon”, Information, Communication & Society 15 5 (2012), 662–79.
[3] R. Kitchen, The Data Revolution: big data, open data, data infrastructures & their consequences (Los Angeles, CA: Sage, 2014).
[4] A. Iliadis and F. Russo, “Critical Data Studies: an introduction”, Big Data & Society 3 2 (2016).
[5] Y. A. Loukissas, All Data are Local: thinking critically in a data-driven world (Cambridge, MA: MIT Press, 2019), 3.
[6] Ibid, 23.
[7] Ibid, 2.
[8] Ibid, 10.
[9] Ibid, 10.
[10] D. Haraway, “Situated Knowledges: the science question in feminism and the privilege of partial perspective”, Feminist Studies 14 3 (1988), 575–99.
[11] S. Harding, “‘Strong objectivity’: A response to the new objectivity question”, Synthese 104 (1995), 331–349.
[12] P. H. Collins, Black Feminist Thought: consciousness and the politics of empowerment (London, UK: HarperCollins, 1990).
[13] C. D’Ignazio and L. F. Klein, Data Feminism (Cambridge, MA: MIT Press, 2020),152.
[14] Ibid, 162.
[15] N. P. Snyder and L. L. Kammer, “Dynamic adjustments in channel width in response to a forced diversion: Gower Gulch, Death Valley National Park, California”, Geology 36 2 (2008), 187–190.
[16] D. Haraway, “Situated Knowledges: the science question in feminism and the privilege of partial perspective”, Feminist Studies 14 3 (1988), 575–99.
The Production of Normativity
Of Discipline
I am sitting at the table, facing my computer, writing the first draft of the paper you are now reading. This paper is published in the Bartlett’s Prospectives Journal at University College London (UCL). UCL sets the disciplinary boundary within which this paper is enclosed. My body, my fingers to be specific, follow a certain trajectory on the keyboard, writing in between the lines that the University has produced. The University, in return, examines and performs edits on the paper that I am writing.
As in the case above, the integration of my body into a disciplinary institution produces marks on the former, accompanied by certain aesthetic qualities. From the posture my body has taken to write this paper, to the format of this paper, my body is mechanically reproducing words; the journal is an encoded mechanical reproduction of an assembly of papers. The integration of machines as tools for exerting power on bodies, and the Body, which power itself manufactures, emerged in the first industrial revolution (Figure 1). Such integration has grown in intensity as industry and the system it produces become ever larger and more sophisticated. More bodies need to be compressed into the Body so that they can easily be placed under surveillance and control. Emerging from Foucauldian excavation, the shift from disciplinary power to biopower marks the first major expansion of power’s mechanism.[1]

Of Biopower
Before landing in the UK to start my studies at UCL, I first had to take a tuberculosis medical exam to obtain a student visa. Then, upon landing in the UK, I was required to register with a general practitioner to access health care. The registration form requested categorical information such as gender, ethnicity, and exercise status. The form sought this information in order for my body to be “legible”, in the eyes of the system, to become part of the Species-Body invented by biopower itself: the population.
“According to Foucault, the disciplinary mechanisms of the body and the regulatory mechanisms of the population constitute the modern incarnation of power relations, labeled as biopower.”[2] Categorising bodies based on biopower’s concept of “the population” produces a normative effect on these very bodies. Under disciplinary power, institutions are concerned with micro behaviours of the bodies held within their boundaries. Under biopower, bodies are no longer unregulated beyond disciplinary institutions’ doors. Medical experts manage how individuals live their lives, and compare them to the overall wellness of the population. The population’s fate hinges on birth and death rates; procreation depends on the nuclear family (Figure 2). The nuclear family becomes the model image that bodies are moulded upon and into.

Despite disciplinary power and biopower’s different aesthetic consequences, as the factory man (Figure 1) and the nuclear family man (Figure 2) suggest, they are not mutually exclusive but reinforcing means of control. Biopower, a cogent consequence of disciplinary power, is born in a colonial context to protect claims of inheritance and racial superiority of the bourgeoisie families.[3] Its logic is then instrumentalised to ensure the continued insertion of eligible bodies into the machine. For example, the 1890 census taker of the United States, Herman Hollerith, invented the mechanical manipulation of data and consequently founded the predecessor of IBM in 1911.[4] Disciplinary power and biopower both serve as mechanisms for the increasing integration of the Body and machine.
This paper departs from an analysis of the forces that my body is subjected to. These forces are a product and reflection of the system which we – all bodies – coinhabit. Bodies are actively conditioned into the Body. The conditioning process has evolved over time, in episodes, each episode having its own aesthetic consequences. The self-analytical process of writing this paper follows Descartes’ method in Meditations, which famously creates a psychic doubling of “I” as an object of analysis to extend to the universal foundation of knowledge.[5] This paper, importantly, makes no universal claims. Instead, it uses the experience of “I” – and its extension – to narrate machine’s absorption of bodies, in order to illustrate how diverse bodies are situated within a hegemonic system and to celebrate these diverse bodies’ resistances towards being moulded into the Species-Body.
Developed as a means of constructing and portraying knowledge through design praxis, the wearable device “Contiguity”, designed in unison with this paper, follows a comparable introspective process by bonding the wearer to a host of queer bodies populating the queer dating network, Grindr. In the eyes of systems of power, queer bodies are “weird” because of their oblique positioning in relation to the Species-Body. Queer bodies’ refusal to be – and become – straight marks a first episode of resistance.
The Rise of Antinormativity
Of Resistance: The Deviated Queer Bodies
My desire for men is my subjectivity’s departure point of deviation. When I was fifteen, my own awareness of my queer sexuality led me to study abroad – a response to China’s heavily disciplinarian post-secondary education. Five years later, on a trip back to visit my family, the receptionist at the public notary office (a government agency in China) looked at my date of birth, then straight into my eyes, and said: “You are getting married too late.” My queer body failed – and fails – to reproduce the straight lines set out by and for the nuclear family. When I had the opportunity to leave, I did.
The German origin of the word “queer” is “quer”, meaning “oblique” or “perverse”.[6] Quer specifies the spatial and temporal relationships of queer bodies to the world.[7] In this sense, queerness is always relational – the presence of a normative background makes queer bodies appear oblique (Figure 3). In turn, queerness resists normative effects in its ephemeral nature and rhizomatic organisation.[8] It enchants bodies based on local relationships without superimposed logic or structure, therefore resisting both disciplinary power and biopower’s monopolistic claim on the future:
“The future is only the stuff for some kids. Racialized kids, queer kids, are not the sovereign princes of futurity… This monolithic figure of the child that is indeed always already white… It is important not to hand over futurity to normative white reproductive futurity.”[9]

Queerness means a continued investment into alternatives to a white and heteronormative future.[10] It opens different definitions of what kind of life is worth living. Bodies gather based on desires instead of class. This mode of relating allows queerness to form a counterforce to the Species-Body fabricated by biopower. In the world of art, queerness conceptually establishes the counterforce that disrupts the Western canon of beauty in the form of the weird, making room for a multiplicity of beings through aesthetic means.
From April 1950 to February 1951, Jean Dubuffet initiated a relentless attack on a traditional Western genre of beauty – the female nude. The genre of the Western female nude is composed of clear-cut contours and a pink tone that mimics northern European skin. From The Birth of Venus (Figure 4) to Olympia (Figure 5), the subject of representation shifted from a goddess to a prostitute. Yet, the continuity of monolithic beauty has remained intact. Images of beauty emit a normative effect on beauty standards set for the population. As the West attempted to move past the horrors of WWII, the genre of the female nude collapsed, its representation of the Body becoming less relevant. During this period, Dubuffet produced a collection of thirty oil paintings and seventy drawings called “Ladies’ Bodies”.[11] These bodies form a collective, a collective-like queerness, that challenges the Species-Body aesthetically.


As part of this collection, The Tree of Fluids (Figure 6) presents a flattened female nude lying bare in front of its viewer. Different from its predecessors, this female nude is not represented as gentle but as monstrous. The pink that mimics a northern European skin tone can still be found, but shades of orange, red, even hints of purple, activate a violent deconstruction of ideal skin. In addition, the texture of sand mixed with paint creates a sense of flow that recalls erupting bodily fluids; the normative female nude run over by a car, leaving the figure flat on the ground, fluids splashing out from its reproductive – and sexualised – parts, spilling all over its body.
In relation to the Western canon of beauty, Dubuffet’s representation of female bodies is weird because of its radical opposition to what can be accounted as normatively beautiful. It challenges the normative notion of beauty similar to queerness’s challenge to heteronormativity’s monopoly of the future. Given queerness’s promises to open futures, capital has unsurprisingly attempted to valorise – and indeed capitalise on – queerness itself by inventing new means of control; one of its means is the queer dating network Grindr. Here, Grindr as a site marks a mutational response from power, attempting to force and secure a productive insertion of queer bodies into the machine, undermining their inherent resistance.

Antinormative is Profitable: My Abstracted Body
Of Control: We the Corporations
Grindr profiles demonstrate the depth to which “societies of control” have penetrated social relations. Deleuze first coined the term “societies of control” in 1992 to describe the shift away from a disciplinary society – a shift enabled by informational technology.[12] An example of informational technology, Grindr pioneered the integration of geolocation into dating apps. Upon opening Grindr, profiles are presented in a grid layout, each profile occupying the same amount of virtual real estate on screen. This equalising effect is further reflected in profiles’ statistics that divide bodies into body types and categories. Body types, for example, are listed as: no response, average, large, muscular, slim, stocky, and toned (Figure 8). These body types are then divided further into categories called tribes (Figure 9). Each tribe reflects a male archetype, which can be used as a search term on porn search engines. These categories serve as entry points for bodies to access standardised desires:
“… the beefcake flexing as if a cover model for Men’s Fitness; the bear doing his best Paul Bunyan impersonation; the twink posing like a supermodel; the tough guise appropriating hip hop gestures and styles; the jock/bro making certain to display his allegiance to whatever sports team; the boy-next-door, often admittedly an ‘average guy,’ devoid of any specifically gay cultural signifiers, fueling heteroerotic fantasies – all obviously borrowed, banal, willful reversions to types …”[13]


This conscious construction of digital selves based on existing stereotypes erases the historical struggles of minorities and flattens them into purely aesthetic products. Racial bias and misogyny are deeply rooted in and, in turn, emerge from the development of these stereotypes. The problematic, ocular-centric construction of desires based on visual appearances and socio-cultural connotations relies heavily on the advertising industry. It defines our relationship with products and specifies our role as consumers. Through the lenses of these types, one can only measure the success or failure of their bodies by how they compare to ideal imagery – the Body reproduces sameness through serial repetition as if they were Warhol’s Campbell’s Soup Cans (Figure 10).[14] In essence, virtual cruising and shopping now have ever more similarities. Hoping to stand out from an endless grid of men (it is only “Unlimited” if you pay $19.99 a month), one must promote one’s body as “the body” of each category – what is my brand? For a connection to be made, continuous window shopping and constant comparison is required, mirroring behaviour in a shopping mall – what bodies are available; how does one calculate pleasure based on other listed statistics?

An obsession with personal brands and statistical comparisons brings the Body’s mode of being ever closer to corporations. The thinking “I” has increasing similarities with the calculating AI. Adopted in the late nineteenth century, the Fourteenth Amendment gives people in the United States fundamental human rights. However, it also gives corporations the status of being (a) human. Under the neoliberal regime, the Constitution has realised its full consequences. Can we still tell the difference between corporations and ourselves? As we the corporation, are we willing to trade our imperfect profile pictures with a singular image that perfectly conforms to an ideal type?
Pertinently, the artist Lucy McRae explores the aesthetic potential of radical conformity, for example in her work Biometric Mirror.[15] Beauty brands are deploying increasingly algorithmic services to offer customers personal advice. McRae’s mirror provides viewers with analyses of their characters solely based on their faces. In return, the algorithm calculates a mathematically perfect version of a present face and returns it to its viewer. McRae pushes the concept of beauty advice services to its extreme to explore the aesthetic consequences of a body conforming to algorithmic perfection (Figure 11). The ideal representation is embedded in – and constructed from – a biased dataset that (re)affirms traditional beauty standards. These biases are presented as objective claims of truth by the virtue of their allegiance with “science”. However, compared to the imperfections of human bodies, the personalised ideal representation slips easily into the uncanny valley. Weirdness resides in the gap between bodies in their flesh and their unattainable virtual representation. For the expediency of pleasure, we turn away from the weird and become fungible modules, ready to be exchanged in the neoliberal marketplace of human capital. In this impasse of the present, what and where is the next frontier of resistance to corporations’ valorisation of queerness’ open futures?

Under and Out of Control
Of Measurement
From the invention of the disciplinary society to the formation of biopower, then to the creation of societies of control, each shift and mutation of power is enabled by – and creates – new means of measuring the Body. The panopticon established the absence or presence of bodies through spatial typology and abstract hierarchy.[16] Statisticians compile aggregate population data to theorise on general trends of wellness, in order to ensure stability of power.[17] Today, with the aid of ubiquitous computing and artificial intelligence, the resolution of the Body and the potential for data extraction is brought to unprecedented levels, placing it under even more comprehensive control.
Wearables are a form of threshold, where the forces of power that seek to exercise control over bodies meet weird flesh. On the surface of the skin, wearables attempt to materialise the intentions of their creators. Nevertheless, where the Body may not, diverse bodies possess the disposition to resist these forces. Tailoring wearables to distinctive bodies requires the creation of detailed and unique mappings.
A Creaform HandyScan 700 Scanner is deployed to obtain the map for Contiguity’s intervention. The scanner relies on scanning targets placed randomly on a body (Figure 12). The random pattern generates reference points for the scanner to register and construct local relationships. After the targets are placed, each scanning session takes around 20 minutes. During a scanning session, the body has to stay still, otherwise its movements would register new, or duplicate, parts due to changes in the local relationships of the scanning targets (Figures 13–16).

The process of mapping diverse bodies into one virtual body is an objective method invented by power structures to exercise control; however, the duration of the scanning session made space for my subjected, yet subjective, will to resist its mapping. While lasers brushed against the surface of my skin, with my arms opened, eyes closed, I tried to keep my mind and my body as still as possible. As the scanning progressed, my arms became heavier and slowly dropped in the presence of gravity. My virtual body looked increasingly unfamiliar in the eyes of the scanner. Eventually, unfamiliarity turned into monstrosity – the body growing more and more limbs, the surface of the chest starting to peel off the neck to accommodate changes in breathing (Figures 13–15). This monstrous body lacks legibility for power to operate upon. Parts must be restitched together in post-production to return the virtual body to a state of familiarity. During the editing process, my personal, subjective assumptions about my own body manifested in its representation (Figure 16). The gap between the physical and the virtual was my body’s unconscious attempt to escape the order imposed from above, despite my voluntary submission to the scanner. My body was constantly adjusting to its surrounding forces and internal processes, leveraging its flexibility and adaptability to disrupt the power’s process of mapping.




Of Contiguity
Developed in conjunction with this paper, Contiguity is a wearable device that absorbs the closest 500 Grindr profiles and transforms them into haptic feedback (Figure 17). Each air chamber of Contiguity corresponds to one of the body type categories. As users around the wearer go online and offline, Contiguity creates weird and unpredictable haptic sensations for the wearer. In contrast to Contiguity’s haptic mapping of surrounding profiles, Grindr’s grid layout and categorisations compress users’ bodies into virtual avatars of the Species-Body. The compression makes bodies legible in the eyes of the machine. Contiguity aims to disrupt the logic of compression with the weird flesh. The flesh is weird in form, made out of silicone skin with inflatable thermoplastic polyurethane backings, and in its communication with surrounding users’ bodies.

Contiguity is weird in its form because it is designed to transgress erogenous zones of the Body (Figure 18). The neck spills into the chest, and the chest spills into the upper abdomen (Figure 19). The transgressed boundaries make Contiguity’s touch oblique to biopower’s mapping of the Body, therefore challenging its monopolistic claim on pleasure. Who decides how we should be touched and what is seen as pleasurable? Contiguity’s conscious failure to approximate flesh amplifies its queering of the Body. Silicone is a popular material for the production of life-like masks, but the application of melted paint, food colouring and sand between silicone layers disrupt the visual field, creating monstrous bodies, much like in the aforementioned Dubuffet painting. Consequently, Contiguity recasts the representations of bodies and their definitions of intimacy, replacing a self-preserving definition with a world-building one.


The gap between the flesh and its (virtual) representation is another instigator of weirdness. Compressed bits and bytes of data drawn from surrounding queer bodies are translated into haptic feedback, a sensation of “heartbeats” cast onto the surface of a wearer’s skin. The neoliberal Grindr “meat market” is no longer experienced through discrete encounters, each Body an abstracted, idealised visual product, but is collectively subsumed into pulsing heartbeats Contiguity impress onto the skin. The collective allows us to reexamine our individualistic experiences of consumer desires. In the same way that biopower fabricates the Species-Body to exercise control, Contiguity assembles this new collective to create a sense of togetherness – being together without erasing differences. This togetherness has the power to form new political bodies, to become a counterforce that confronts the violence and crisis brought about by the normative Body.
Of Bodies and Togetherness
The legibility of the Body is the normative force, the weird flesh is the departure point of antinormativity. The open futures of antinormativity reside in the gaps between the Body as an ideal representation and diverse bodies in their flesh. Disciplinary power launched the ambitious project of integrating bodies into the machine for the former’s obedience and the latter’s efficiency. The factory man was the perfect man. Following the invention of biopower, the heteronormative couple projected the ideal imagery of the Body. The perfect couple bears the social labour of carrying and raising children, extending the patriarchal lineage, and ensuring the conservation of class and order. To justify imposing control on desires, biopower invented the Species-Body of the population with the aid of statistics to maximise the productivity of bodies. Queerness challenges the Body that biopower has produced in the gaps between imposed desire and the desires of the flesh. Resistance stems from the flesh and spreads across social fields, opening up alternative futures that power structures have yet to come to regulate. In response, biopower mutates with the aid of information technology into societies of control. New categories of representations are invented so that queer bodies can be more productive to the economy. Here, Grindr valorises queerness through the use of body types. These types serve as ideal imagery that queer bodies are measured against – the more conformed one is to the Body and its representation, the more productive you are to the economy. New measuring instruments will always be invented to penetrate the bodies deeper, to open new markets of consumption.
As Deleuze advises us, “there is no need to fear or hope, but only to look for new weapons”.[18] Contiguity demonstrates that a platform that seeks to partition and exercise control can be appropriated, subverted to build connections that escape the latest means of control. With the current global energy crisis, the all-encompassing system is showing its shortcomings in dealing with the even larger climate crisis. The current system is built to maximise (personal) interests, and can be exercised by an entity as small as a body aiming to fulfil its pleasure – as in the case of Grindr – or as large as a nation state aiming to profit from natural resources. Local disruptions can have undesirable global impacts since technology is deployed with a purpose of exclusion rather than inclusion. Forging a sense of togetherness is the first step to shifting our current technological and aesthetic development towards pluralistic and resilient futures.
References
[1] VW. Cisney, N. Morar, “Introduction: Why Biopower? Why now?” Biopower: Foucault and Beyond (The University of Chicago Press, 2016), 3.
[2] VW. Cisney, N. Morar, “Introduction: Why Biopower? Why now?” Biopower: Foucault and Beyond (The University of Chicago Press, 2016), 5.
[3] M. Foucault, The History of Sexuality: The Will to Knowledge (Penguin Books, 1998).
[4] I. Hacking, “Biopower and the Avalanche of Printed Numbers.”, VW. Cisney, N. Morar, ed., Biopower: Foucault and Beyond (The University of Chicago Press, 2016), 76.
[5] L. Bersani, “Ardent Masturbation.”, Thoughts and Things (The University of Chicago Press, 2015).
[6] Google’s English Dictionary [Internet], Oxford: Oxford Languages. https://languages.oup.com/google-dictionary-en/ (Accessed 02 Aug. 2021).
[7] S. Ahmed, Queer Phenomenology (Duke University Press, 2006), 161.
[8] JE. Munoz, Cruising Utopia: The Then and There of Queer Futurity. (New York University Press, 2009), 65–82.
[9] Ibid, 95.
[10] S. Ahmed, Queer Phenomenology (Duke University Press, 2006), 46.
[11] J. Nairne, Jean Dubuffet – Brutal Beauty (Barbican Art Gallery, 2021).
[12] G. Deleuze, “Postscript on the Societies of Control”. October, Vol.59 (1992) http://www.jstor.org/stable/778828 (Accessed 02 Aug. 2021) 3–4.
[13] T. Roach, Screen Love: Queer Intimacies in the Grindr Era (State University of New York Press, 2021), 88.
[14] Ibid, 18.
[15] L. McRae, Biometric Mirror (2019) https://www.lucymcrae.net/biometric-mirror- (Accessed 02 Aug. 2021).
[16] M. Foucault, Discipline and Punish: The Birth of the Prison (Penguin Classics, 2020).
[17] I. Hacking, “Biopower and the Avalanche of Printed Numbers.”, VW. Cisney, N. Morar, ed., Biopower: Foucault and Beyond (The University of Chicago Press, 2016), 73.
[18] G. Deleuze, “Postscript on the Societies of Control”. October, Vol.59 (1992) http://www.jstor.org/stable/778828 (Accessed 02 Aug. 2021), 4.
On December 24, 1968, the three-person crew of lunar spacecraft Apollo 8 became the first humans to witness a shimmering Earth ascend over the barren surface of the moon with their own eyes. The photographs that they took of that “Earthrise” electrified humanity, activating a sense of collective destiny not only between human nations but with Earth itself.[1] This vivid new “world picture” was both more total and more visceral than earlier terrestrial abstractions like globes, atlases or maps. Earthrise was an eidetic portrait of a living, breathing world, an amalgam of the geologic, climatic and biologic, taken from outside the world itself. Historian Benjamin Lazier characterised this meta-Copernican moment as inaugurating an entire “Earthrise era”, a time when the image of a whole and delicate Earth could “organize a myriad of political, moral, scientific, and commercial imaginations”.[2]
In many ways, Apollo’s Earth image was a quintessential product of the space age. Not only did its achievement rely on modern space flight, it played out against the backdrop of global conflicts like the Cold War that exploited space as a proxy battleground. Of course, the space age coincided with the information age, and these two cultural tendencies arguably offered divergent ways to picture the world. If the Apollo photos captured a single static vision of a unified Earth, the information age countertendency was to federate disparate fragments of text, diagrams, images, and video into information-rich dynamic media experiences. Experimental media environments brought visitors inside a closed world of light and image projections, immersing the visitor in choreographed flows of electronic stimuli. The constructed worlds presented within such media environments might resemble, reflect, or subvert the world outside them. Projects like filmmaker Stan VanDerBeek’s Movie Drome or architect Ken Isaacs’ Knowledge Box constructed total media spaces with the visitor at the centre, ensconced in walls saturated by film and slide projections.[3] They effectively constructed mediated worlds within the confines of a single room. Even earlier forays into the mediatic experience of information – notably the Eames Office’s Ovoid Theatre at New York’s 1964 World’s Fair – hinted that the information age would be experienced through choreographed matrices of endless and heterogenous image streams. The spatial array of multiple images induced a relational ordering and systemic framework among them. In these media environments, the world picture was not a single image but an overlapping and federated mosaic, a reality implied through juxtaposition and assembled in the technically-calibrated space of the room-world.

To the extent that they conveyed not the static image of a world picture but rather the dynamic behaviour of a world system, information-age media spaces resembled behavioural models. In his influential lecture “World Pictures and World Models”, German philosopher Hans Blumenberg drew the distinction between world pictures and world models as the “difference between the total notion of nature on the one hand and the purpose assigned to the totality of understanding nature on the other”.[4] By “world picture”, Blumenberg does not exactly intend an Earthrise-like image but rather “that embodiment of reality through which and in which humans recognise themselves, orient their judgements and the goals of their actions, measure their possibilities and necessities, and devise their essential needs”.[5] The world picture thus becomes a metaphysical anchor and compass for the human species in relation to species and nature as a whole. The world model, then, is the end toward which the world might be oriented and perhaps the mechanism that effects its transformation.
This paper considers how the world picture, world model, and room-world interact and resonate in our own time, and how they are transcribed into architectural space. We explore these resonances through a specific project of our office, Certain Measures: The Observatory, an immersive environmental installation housed within Dubai’s new Museum of the Future that imagines a fictional centre for global bioremediation in the year 2071. By situating this project in a wider historical constellation of room-worlds and world pictures, Earth-scale architecture extends its purview to contemporary notions of bioengineering, data visualisation, and artificial intelligence. Moreover, in contrast to canonical room-worlds of the past, the Observatory presents its world picture as a fictional reflection on a possible Earth, rather than as a true image of our world today. In doing so, it orchestrates several overlapping and interlocking layers of worldbuilding: fictional species, fictional media content, and even the fictional bureaucracy in which the Observatory is housed. It diverts the nominally factual media of data visualisation and scientific modelling toward projective worldbuilding. The Observatory thus illustrates the role architects and designers can play as worldbuilders across media, including image, data, narrative, and space.
Room Worlds and Control Rooms
Built to transform the very perception of the future as we know it, Dubai’s new Museum of the Future houses a series of immersive environments that position visitors in an empowering version of tomorrow. The Observatory is one such environment, a fictional centre for planetary ecology staged as a physical and media experience. It is presented as an amalgam of control room, panorama, and incubator for newly designed species, developed to confront the challenges of the climate crisis in a future fiction. It is the culmination of the floor-wide exhibit introducing “the HEAL Institute”, a fictional NGO tasked with gathering the planet’s genetic material, engineering species capable of meeting the challenges of extreme climate, and redeploying these to regreen the world.
The Observatory drew inspiration from the sundry architectures of planetary visualisation of the past century and a half. From building-scale panoramic “great globes” to interactive games of planetary resource use, architectural projects at the scale of the world envisioned designerly ways of seeing, understanding, and shaping Earth. Many of these projects posited not only a particular world picture but a behavioural system for planetary interactions akin to Blumenberg’s world models. In this sense, the Observatory falls into a lineage of architecture that orients design toward a global scale. In surveying the range of world-scale architectural projects, Hashim Sarkis and Rio Salgueiro Barrio point out the “possibility of differentiating between totality and totalization”.[6] The implication is that in the Anthropocene, the systems presented by such world models are not necessarily controlling or coercive, but might be mutually constitutive with Earth itself.

Beyond the mutuality of system and planet, the form of the Observatory considers the codetermination between a collection of objects and the architecture that displays them. A particularly vivid example of collection-architecture co-determinacy are proto-modern cabinets such as the Oval Room of the Teylers Museum in Haarlem, Netherlands. Historian Geert-Jan Janse describes this singular space as “a room to hold the world”, not merely to house the miscellaneous contents of a world but to construct an architecture fitted to that world picture.[7] Opened in 1784, the Oval Room concentrated its collection into a single space that adopts the organisation of the collection itself, furnishing bespoke cabinetry for irregular objects and reflecting a specific collection taxonomy in its arrangement. The curved space presented no corners, its quasi-elliptical shape evoking the spherical contours of a planet. In this sense it resembled a panorama, a dramatic vista over a field of particulars in orchestrated and interconnected conversation.
Our aim for the Observatory was to extend the architectural type of a Teylers collection panorama with the informatic and multi-scalar view of simultaneous dimensions of planetary ecology. In this way, the historical type of the room world is set in dialogue with the contemporary rise of data science and artificial intelligence. The Observatory accomplishes this by making visible both newly engineered species and the network of human and machinic actors that collect, analyse and act to resuscitate Earth. It is a control room for bioremediation, showing and evolving a web-of-life datascape and the symbiotic interactions of ecosystems, plants, animals, bacteria, robots, and humans.
The Observatory space consists of two complimentary experiences: the Geoscope and the Nursery. The Geoscope is an information-rich global monitoring system that visualises the progress of bespoke species deployed to aid threatened biomes. It combines physical models of speculative species themselves with dynamic projection mapping to show symbiotic interconnections across scales, offering a trans-scalar view of the planet from global to microscopic. The Geoscope could be understood as a dynamic data panorama, or even an informatic world picture. But instead of presenting an instantaneous view of the world from a single perspective at a uniform scale, it presents a temporally unfolding and multi-scalar assemblage of imagery and data, stitched together into a unified sensorium.

The Geoscope is not only a collection gallery but also a control room, a cockpit for the planet. As a control room, the Observatory sits adjacent to what anthropologist Shannon Mattern has called “urban dashboards”, or visualisations of real-time urban operations data.[8] When expanded to the room scale, they evolve into what she terms “immersive dashboards”: vast control rooms for city functions that resemble NASA’s Mission Control for spaceflight.[9] Mattern argues that the raison d’être for such rooms is “translating perception into performance, epistemology into ontology”.[10] Urban control rooms thus constitute and condition the subjects that interact with them, creating particular conventions of legibility and action. For Mattern, the “dashboard and its user had to evolve in response to one another”.[11] In the critical relationship between dashboard and intelligibility, a particular data organisation fosters a corresponding kind of intelligence in its observer.
Historian Andrew Toland argues that Mattern’s urban dashboards might naturally be extended to the scale of the planet.[12] “We can begin to imagine an enlargement from the real-time data and feedback loops of urban dashboards considered by Mattern towards a vast integrated and machine-directed system of environmental-sensing and response”.[13] He catalogs several initiatives, such as Microsoft’s “AI for Earth”, that fall comfortably within this genre of design. While he notes the aspiration for an “AI whole Earth dashboard”, Toland frames artificial intelligence in functional terms as a straightforward extrapolation of statistical data analysis. Yet in ethical terms, the idea of AI sentience or reflection – that an AI might come to its own conclusions about the state of the planet – is largely absent. The possibility that the dashboard could become an ethical agent in its own right remains an untested possibility.
Beyond Mattern’s urban dashboards and Toland’s AI for Earth, the Geoscope makes deliberate reference to Buckminster Fuller’s series of geoscopes or “mini-Earth” projects. Beginning from his first room-scale globe, constructed at Cornell University in 1952, through many variants into the 1970s, Fuller proposed augmented planetary models “wherewith humanity can see and read all the spherical data of the Earth’s geography … within the theater of local Universe events”.[14] In their most developed form, Fuller’s geoscopes were data-rich and mediatic portraits of planetary civilisation unfolding over time: “The Geoscope’s electronic computers will store all relevant inventories of world data arranged chronologically, in the order and spacing of discovery, as they have occurred throughout all known history”.[15] Fuller saw the geoscopes as a means to accelerate and intensify the viewing not only of natural phenomena like weather systems and geologic conditions but also of human activity like military deployments or mobility patterns. “With the Geoscope humanity would be able to recognize formerly invisible patterns and thereby to forecast and plan in vastly greater magnitude than before”.[16]
Curiously, Fuller ignored the living organisms within the biosphere except in their direct and extractive connection with agriculture. Thus, in deliberate riposte, our Geoscope sees the human technosphere in intimate dialogue with the biosphere, not as an extractive system but as a symbiotic relationship in which humans have a vital role. The Geoscope’s AI, which acts as an intermediary between technosphere and biospehere, scans specific locations – the Ganges River Delta, Antarctic Inland, the Empty Quarter of the Emirates, Canada’s Nunavut territory and so forth – for progress against climate catastrophe. As a central digital globe turns, it reveals new points of crisis, but also signs of hopeful recovery. It projects a protean and continuously changing view into the network of monitoring stations across the planet. The coordinating AI dynamically connects with a menagerie of human and nonhuman agents across biomes and nations – including drones, satellites and hybrid techno-biological sensors – which constantly collect samples, register progress, and meticulously rebuild the planet. This menagerie of agents complements the biological menagerie of newly-engineered species gestating within the Observatory. The coordinating AI slowly becomes more aware of human culpability for climate change – and its own fraught role in regreening. The Geoscope thus offers a glimpse into the expanding ethical consciousness of this AI.
Experientially, the Geoscope operates like closed-circuit television for the planet. It presents a cluster of video feeds that track the thriving species introduced by the HEAL institute on the one hand and the research of the scientists of the HEAL institute on the other. The myriad seeded species include, for example: a comb jelly super organism that signals danger by bioluminescent flashes; cryptobiotic wildflowers designed to hibernate in steppe and tundra regions; and fire-resistant trees with robust roots to resist infernal heat. At the same time, the Geoscope streams surveillance footage of scientists tirelessly working to enact the techniques of re-greening of the earth. These scientists engage with deployed species through forensic fieldwork and careful labwork. We even witness moments of painstaking analysis as they prepare samples for review of soil toxins, trace carbohydrates, and other critical biomarkers. In effect, this planetary CCTV invites visitors to join in the on-the-ground work of the HEAL institute.

In the Nursery, the other half of the Observatory experience, visitors peer into incubators nurturing dozens of species that could revitalise a struggling planet. In collaboration with a geneticist, we designed over 80 species of plant, insect and animal, each with special characteristics designed to combat the environmental challenges of today and the future. Drawn from seven major ecosystems – desert, aquatic, arctic, forest, swamp, alpine and grassland – we imagined species such as nutrient jelly cacti, radiation-sequestering flowers, lipid-rich quinoa, and remediation coral designed to feed on microplastics and sequester heavy metals. To facilitate rapid repopulation of bird species, a portable multispecies egg incubator could be used to quickly reestablish biological diversity in previously inhospitable areas. At the microscopic scale, designer bacteria symbiotically support larger species and the broader biome. These bacteria include cancer-hunting and sunscreen-producing varieties, for instance. Enhanced with holographic data, profiles of each specimen reveal to visitors the details of the organism and its role in a remediated Earth.

Like the Observatory itself, the model dioramas representing new species are in conscious dialogue with the dioramas and conventions of natural history museums: each cryptobiological species was meticulously researched, and is complete with a scientific name, specific climate-robust features, and estimated lifecycles. There is an encyclopedic impulse in their collection, an attempt to convey the variety and possibility of nature across its variegated climates. Some dioramas present assembled biomes, habitats in miniature that arrange numerous species in symbiotic constellation. In a sense, the dioramas are not only biological but agricultural: they display the implements and technology of cultivation and accelerated growth, and in this way also echo one of the earliest roles of museum dioramas, to educate on the process of machinic cultivation of nature.[17]
AI Diaries
The posthuman perspective of a sentient AI monitoring Earth in the Observatory raises strange questions about the subjectivity of the AI itself. Is this AI an overlord, servant, friend, or colleague? How would this agent come to terms with climate catastrophe and its role in the rebirth of the planet? How would its ethical consciousness unfold? What role would its human colleagues play in this awakening, and how might it perceive that role? What story would the AI tell about itself?
The logs of the AI’s interactions actually comprise an intimate journal of sorts, a glimpse into its ethical awakening. The AI communicates with the visitor and the network of remote agents through transmissions and messages akin to letters, and the AI is also receiving messages via its sensor network from myriad species – an interspecies communication between natural and artificial life. Taken collectively, these messages bear a surprising resemblance to the venerable literary form of epistolary fiction. An epistolary novel is a story that unfolds entirely through fictional letters, messages, or transmissions between its sundry characters, exposing their intimate thoughts and interpersonal connections. As a literary form, it was notably popular in the eighteenth century. The epistolary form has a particularly interesting connection to technology, science fiction and bioengineering, in that Mary Shelly’s Frankenstein is an epistolary novel. The epistolary form could even extend to electronic and machine-readable messages, such as Carl Steadman’s Two Solitudes, a 1995 novella told entirely through email exchanges.
In keeping with the panoramic nature of the Observatory itself, we combined the content of the epistolary AI novel with the format of a panoramic book, drawing on precedents like Ed Ruscha’s Every Building on the Sunset Strip.[18] While Ruscha constructed a linear panorama of an urban streetscape, we propose a linear panorama of the sequential scan of the entire Earth, including every new bioengineered species introduced to it. The resulting text fuses AI diary and panorama into a journal of exchanges between this AI and its various human interlocutors. This yet-to-be published book, tentatively titled Dispatches from a Verdant Tomorrow, tells the story of climate remediation from a nonhuman perspective, as one continuous scan of Earth’s biosphere.

A Future Archive of Fictions
In his critique of the globe as an epistemic model, philosopher Peter Sloterdijk distinguishes between the epistemic ramifications of observing the globe from the outside or from the inside. Seeing the globe from the outside – as with the Apollo Earthrise – provides an “all-collecting awareness … the thinker feels and understands what it means to ‘know’ everything, to see everything visible, to recognize everything … the very epitome of objectivity”.[19] In contrast, the interior view places “oneself at the absolute center”, in “ecstatic-circumspective concentricity”: presumably an experience of complete subjectivity.[20] Yet between inside and outside lies the world itself, a moment at which globe and observer are coincident, one embedded in and inhabiting the other. It is that moment of coincidence and embeddedness that the Observatory aims to make tangible.
Historian Benjamin Lazier notes a similar polarity between environment and globe that illustrates how mutually defining they have become:
“The globalization of the world picture is perhaps easier to discern when we consider a parallel slippage – from ‘environment’ to ‘globe’ as it is inscribed in the phrase ‘global environment.’ The term has become a platitude, even a ritual incantation. It is in truth a Frankenstein phrase that sutures together words referring to horizons of incompatible scale and experience. Environments surround us. We live within them. Globes stand before us. We observe and act upon them from without. Globes are things that we make. They are artifacts. Environments, at least in theory and in part, are not.”[21]
The Observatory sits at that threshold between globe and environment, oscillating between the two but also introducing a third possibility: an experience of situated habitation and networked action. Through intersecting practices of speculative design, biofutures, fiction and data visualisation, the Observatory represents a comprehensive simulation of a connected biotechnical ecology.
In their analysis of urban data visualisation installations, Nanna Verhoeff and Karin van Es describe the city as a “navigable archive” and, indeed, one might make the same claim about Earth itself through the instrument of the Observatory.[22] The Observatory is a device not only for measuring and dimensioning a planetary biological archive but also for cultivating new specimens and Earth itself as an organism. It is a staging area for an active engagement between myriad human and nonhuman actors with each other and Earth itself. It is the terminus of a planetary-scale nervous system but also a sentient agent of action. It is a medium of communication with the planet, a telephone to Earth, a device for engaging in dialogue with it and its inhabitants. The Observatory is a proving ground for a more humane humanity, a tool through which we might take stock of the future of Earth and of design itself.
References
[1] R. Poole, Earthrise: How Man First Saw the Earth (New Haven: Yale University Press, 2010).
[2] B. Lazier, “Earthrise; or, The Globalization of the World Picture,” American Historical Review, June 2011, 606.
[3] G. Sutton, The Experience Machine: Stan VanDerBeek’s Movie-Drome and Expanded Cinema (Cambridge: MIT Press, 2015).
[4] H. Blumenberg, “World Pictures and World Models,” in History, Metaphors, Fables: A Hans Blumenberg Reader, Kroll, Joe Paul, Fuchs, Florian, Bajohr, Hannes, eds. (Ithica: Cornell University Press,2020), 43.
[5] Ibid., 43.
[6] H. Sarkis, Roi Salgueiro Barrio and Gabriel Kozlowski, The World as an Architectural Project (Cambridge: MIT Press), 8.
[7] G-J Janse, A Room to Hold the World. The Oval Room at Teylers Museum (Amsterdam: Teylers Museum, 2011)
[8] S. Mattern, “Mission Control: A History of the Urban Dashboard”, Places Journal, March 2015, <https://doi.org/10.22269/150309>, accessed 09 June 2022.
[9] Ibid.
[10] Ibid.
[11] Ibid.
[12] A. Toland, The Learning Machine and the Spaceship in the Garden. AI and the design of planetary ‘nature’ RA. Revista de Arquitectura Núm. 20 (2018), 216–227
[13] Ibid., 225.
[14] R. Buckminster Fuller, The Critical Path (New York: St. Martin’s Press, 1981), 172.
[15] Ibid., 180.
[16] Ibid., 183.
[17] J. Insley, “Little Landscapes: Agriculture, Dioramas, and the Science Museum,” Icon, 12 (2006): 8.
[18] E. Ruscha, Every Building on the Sunset Strip (Los Angeles: E. Ruscha, 1966).
[19] P. Sloterdijk, Spheres Volume 2: Globes (Pasadena: Semiotext(e), 2014), 85.
[20] Ibid., 88.
[21] B. Lazier, “Earthrise; or, The Globalization of the World Picture,” American Historical Review, June 2011, 614-615.
[22] N. Verhoeff and K. van Es, “Situated Installations for Urban Data Visualization: Interfacing the Archive-City”, in Visualizing the Street: New Practices of Documenting, Navigating and Imagining the City, P. Dibazar and J. Naeff, eds (Amsterdam: Amsterdam UP, 2018).
Climate Migrants in the Algorithmic Age
Technological developments have induced the parallel discourse of the bond between ethics, exploitation and data. Advancements in technology have allowed for a contemporary form of resource extraction and appropriation, normalising the extractive practices of data resources from users, often without their knowledge. Through our increased dependence on technology and connected devices, we are faced with the ubiquitous effects of an algorithmic mode of governance operating on predictive processes that limit our options and control our choices. Indeed, data provides progress and development while simultaneously controlling, governing and abandoning. The algorithmic influence creates new concentrations of power in the hands of institutions and corporate entities that own and collect data.[1]
“It is no longer enough to automate information flows about us; the goal now is to automate us.”[2]
A planetary-scale disaster is looming, falling unevenly on the unprivileged of the world, displacing them due to its impacts on their territory. This catastrophic event will create large numbers of climate migrants who will simultaneously face the obstacles of our modern world’s algorithmic governance. Climate change is a planetary problem, but its consequences are felt differently around the world, creating a climate injustice, as some areas, especially in the global south, are more vulnerable than others (Figure 1). “We face the ugly reality of planetary scale ecological disaster, one that is falling unevenly on the world’s underprivileged and dispossessed populations.”[3]
Today’s concern is about those who represent the margins of society, such as refugees and climate migrants, who struggle to function under this new mechanism of algorithmic domination. Since they are perceived as incalculable, it will place discriminatory impacts on their habitability by utilising methods of exclusion that are biased towards the system, creating controlled spaces based on an algorithm marked by segregation and surveillance. They have been exposed to extraction and predation but are later drained and excluded; reducing people who have been exhausted to mere data, as their behaviours, desires and dreams become predictable, thus making them expendable.[4] These governance technologies produce new power instruments that facilitate modes of prediction and calculation, which treat life as an object calculable by computers.[5]
The research will explore the necropolitical impacts of an algorithmic governance on climate migrants. It will then investigate the notion of the apparatus and how digital technologies extend Michael Foucault’s idea of the apparatus as a tool for capturing and controlling. Since technology has the quality of being planetary, this research will speculate on the role of a participatory digital system in the lives of climate migrants, following the Fun Palace principles, which aim to operate on autonomous and non-extractive policies and the opposition to surveillance and control.

Necropolitical Effects on Climate Migrants
Novel resource extraction and exploitation practices have emerged with technological acceleration, where data is considered a vital material to harness. Usman Haque asserts that the addiction of collecting more data to make the algorithm work better leaves behind a surplus of the population who are reduced to matter.[6] Data is often extracted from people and consumed by institutions to be utilised and commodified, “reducing all that exists to the category of objects and matter”, according to Achille Mbembe’s notion of Necropolitics.[7] The governance mode is shifting from humans to technology that can dehumanise people, turn them into data-producing tools, and reduce others who are deemed surplus into superfluous bodies, abdicating any responsibility towards them.[8] This is a mode of authority that leaves behind a portion of the population deemed useless, including climate migrants, who are incapable of being exploited under this mode of governance that is dependent on user-generated data. Threatened by climate-induced catastrophes, these climate migrants fled, as their part of the world has become inhospitable, occupying an in-between borderland space incapable of navigating the contemporary world of algorithmic governance.
Ezekiel Dixon-Román states that algorithms examining our data shape and form our lives.[9] The raw data extracted is analysed by processes that are owned by companies and then relayed back to humans, making them passive receptors with minimal participation. This creates a system that breaks what we perceive as necessary, reduces our perspectives, and transforms humanity into the category of matter and objects, in what Mbembe defines as Brutalisme.[10] Mbembe draws this term from architecture to describe a process of transforming humanity and reducing it into matter and energy. As technology threatens to change people’s perceptions and turn them into artefacts through processes of exploitation, appropriation and Brutalisme, we confront the necropolitical consequence of what the algorithm deems as superfluous in the algorithmic age, which is reducing humans to a state where they are expendable. It is through Brutalisme that Necropolitics is being actualised.
Haque argues that institutions have a growing tendency to abdicate responsibility for the sake of decisions generated by the algorithm,[11] but this poses a considerable concern when employed in necropolitical systems that decide who lives and who dies. As in the case of self-driving military drones, Rosi Baraidotti echoes the worry, stating that in the Netherlands military academy they are deeply concerned about the code of conduct of drone firing.[12] Humans are reduced to pixels on a screen, where missiles are fired to eliminate a pixel on a grid. What happens when Necropolitics is adopted in the digital world is what Ramon Amaro describes in the process of an algorithmic design; there will always be a contingency, indicating that something or someone will be left behind.[13] That occurs through a process of optimisation or the skilful removal of waste, whether that waste is time, effort or human.[14] The algorithmic process will mostly fail to consider climate migrants who have been displaced due to the calamities of anthropogenic climate change on their territory, thus making it uninhabitable.
Biopower Tool
This algorithmic governance is operated by digital devices, a form of apparatus of surveillance and control. Apparatus in this discourse references both Foucault’s definition and Giorgio Agamben’s interpretation – a translation of the French word dispositif, used by Foucault in 1970 to describe “a series of discourses, institutions, architectural forms, regulatory decisions, … that work as a technology of power and subjectivation”.[15] Agamben further describes apparatus as “anything that has in some way the capacity to capture, orient, determine … the gestures, behaviours or discourses of living beings”.[16] He does not limit it to instruments whose connection with power is evident but also includes computers and cellular telephones, amongst others.
Digital devices function as an apparatus by capturing our data and controlling our behaviours, operating as an instrument of power in the hands of the people who own this algorithmic mode of governance. In Foucauldian terms, they are a form of disciplinary tool and a biopolitical technique of “subjectivation” that appeared from the capitalist regime to place a novel model of governmentality on the people. Thus, a new form of capitalism appears, filled with control apparatuses in the hands of the powerful few, as the technologies of this capitalistic culture have the power to become embedded in our body, capturing our behaviours and controlling our actions. “Foucault claims that a dispositif creates its own new rationality and addresses urgent needs.”[17] These needs are apparent, as capitalist institutions aim to collect more data, monetising from people’s lives, with the excuse of providing a better service.
Public Engagement in the Apparatus
Data collection and extraction is a massive profit to data collectors that sometimes comes at the users’ expense; the power of algorithmic authority should be used to facilitate justice, autonomy and transparency. The focus is on exploring a participatory system, responding to the extractive technologies and how they progressively influence the lives of vulnerable individuals such as climate migrants. Adopting these practices would allow for co-designing future digital technologies that would otherwise stand in the way of mobility. Participation should be an extensive involvement and contribution – such as in the “Fun Palace” concept by architect Cedric Price, where the users became the designers. A similar approach could be utilised in a participatory system where climate migrants could be more involved in the systems that dictate their future.
Exploring a Virtual Fun Palace
The Fun Palace is a social experiment which opposes those forms of social control that inevitably influence the usage of public spaces. Exploring a participatory system that could ensure autonomy and flexibility by analysing the application of the Fun Palace’s principles virtually is required. Its fundamentals could permit autonomy, thus undermining current structures of power and control. Digital platforms could apply the same notion of accessibility, flexibility and autonomy to the user, and oppose control and surveillance. Technologies that underpin current forms of control could allow novel methods of cooperation if their use were to transform.[18]
Price pioneered the integration of recent technologies to inform his architecture; however, in this case, the Fun Palace can be used to inform technology. Price’s concept aimed to use a bias-free technology that learns solely from its users, not for profit gain but for participation and transparency – creating a participatory architecture with the ability to respond to its users’ needs and desires: “His design for the Fun Palace would acknowledge the inevitability of change, chance and indeterminacy by incorporating uncertainties as integral to a continuously evolving process modelled after self-regulating organic processes and computer codes.”[19]
Cybernetics and Indeterminacy
Price enrolled Gordon Pask, an expert cybernetician, whose involvement in the Fun Palace allowed Price to achieve his goals of a new concept that integrated his interest in change and indeterminacy.[20] Pask was interested in underspecified and observer-constructed goals that oppose the goals of technologies of control. The Fun Palace program accommodated change, as it could anticipate unpredictable phenomena that did not rely on a determined program.[21] These methods of granting freedom, participation and sharing scientific knowledge to the users were meant to overrule authoritarian control for the sake of an autonomous one.
Adaptability and flexibility in responding to users’ needs required cybernetics for participants to communicate with the building (Figure 2). Pask’s conversation theory was the essence of the program, moving a step closer to authentic autonomy in a genuinely collaborative system.[22] Underspecified goals oppose systems where the designer initially programs all parts and behaviours of a design, limiting the system’s functions to the designer’s prediction of deterministic goals. Predetermined systems keep the user under the control of the machine and its preconfigured system, since they can only respond to pre-programmed behaviour. These systems eliminate the slight control users have over their surroundings and necessitate that they instead put their trust in the assumptions of the system’s designers.[23]
Currently, as Haque states, “Pask’s Conversation Theory seems particularly important because it suggests how, in the growing field of ubiquitous computing, humans, devices and their shared environments might coexist in a mutually constructive relationship”.[24] A model that ensures the collective goals of users are reached through their direct actions and behaviours – and that those goals are desired and approved by the users – is the kind of model that digital technologies should aim for. The program of the Fun Palace was autonomous in that there was no authoritative hierarchy that dictated the program and space usage.



Transparency, Control and Participation
Designed as a machine with an interactive and dynamic nature, the Fun Palace implemented novel user participation and control applications. Cybernetician Roy Ascott proposed the “Pillar of Information”, which was an accessible electronic kiosk placed at the entrance that could search for and reveal information. “This system was among the earliest proposals for public access to computers to store and retrieve information from a vast database.”[25] As implemented in the Fun Palace, “a cybernetic approach does not reject or invalidate the use of data; instead, it suggests that a different role for data needs to be perceived in the process of intervening in disadvantages and creating social change”.[26]
Price’s concern related to the effect architecture had on its users. He was convinced that it should be more than a shelter containing users’ activities, being also a supporter of them, with the users’ emancipation and empowerment as its true objectives. The control is thus shifted from the architects to the users, allowing the users to be responsible for constructing the world around them. Digital technologies should not divert their objective of ensuring convenience and empowering the people for the sake of data extraction for profit, surveillance and control.
Climate Migrants in a Participatory System
A platform cooperative for climate migrants that aims to ensure the interest of all, and to increase transparency and democracy, would be a departure from the extractive and authoritative system. A participatory and open digital design would allow the freedom of climate migrants from the restraints of their preconceived, biased, incorrect digital profiles created by algorithms. This system would contribute to the rise of autonomy, privacy and freedom for climate migrants. It would be a cooperative, transparent and user-centred approach for seeking common objectives that minimises concerns about profiling, collection of personal data and surveillance.
Climate Squatters
The implementation of a virtual participatory platform for climate migrants was explored in the design project “Climate Squatters” by The Bartlett AD Research Cluster 1, 2021-22, Team 2. Climate migrants from the village of Happisburgh would utilise a participatory digital platform that enables them to travel intelligently as modern squatters, allowing them to be active agents in their relocation, habitation and migration process. A non-extractivist and autonomous communal unity without fixed habitation, the project forms around the idea of granting climate migrants autonomy, flexibility and empowerment in their continuous relocation process triggered by the existential threat of coastal erosion. Climate Squatters’ platform aims to address the issues of decreased ownership and control by reconceptualising the user’s roles, acting as an active contributor in the process.
Happisburgh is a village on the eastern coast of the United Kingdom. It lies in one of the most dangerous areas of coastal erosion in the UK, where it is estimated that Happisburgh will lose around one hundred metres of its coastal land during the next twenty years (Figure 5). The erosion rate has significantly increased due to rising sea levels and climate change. The current governmental coastal management plan is No Active Intervention, which means no investment will be made in defending against flooding or erosion. This plan signifies that there is no sustainable option for coastal defences, due to current coastal processes, sea level rise and national policy, which fails to respond to the people’s needs and makes them feel disregarded.

Using Climate Squatters’ platform would empower the climate migrants in the various aspects of the migration process. The platform allows autonomy by granting the users the option to participate in the process and vote on where they would like to relocate from a list of suitable land options. Placing a heavy value on the community, the platform starts by decoding the village’s typology, material and identity using machine learning. Happisburgh is “decommissioned” by disassembling what is salvageable from the houses into voxelised masses. The constant migration of the climate squatters requires a unique construction that optimises space and material and allows for easy assembly and disassembly. The recoding of the future habitat of climate migrants operates by utilising wave function collapse to generate their new typologies. The live platform will also sustain the community by analysing relevant incentives and taking advantage of them, giving the users a live view of their performance and future expectations to maintain or enhance their position.



The platform aims to instil trust in the user and grant them autonomy and flexibility by operating as a non-extractive tool, without predetermined goals, that will empower the user in their journey and ensure their secure habitation in a world of uncertainties. It also aims to learn from the users’ behaviours and to operate on a method of buildable knowledge, continuously evolving based on users’ objectives. By redistributing the roles between the users and the platform, the model ensures that the platform will function as an enabler and supporter of the user. Following Price’s model, the employment of uncertainty and indeterminacy would help climate migrants navigate a journey filled with unpredictable events, thus advancing the dialogue between users and the digital platform. Climate Squatters’ platform seeks to enhance autonomy, flexibility and freedom, and to create a community of climate squatters that represent a response to an ever-changing world due to the consequences of climate change.

Digital technologies could challenge traditional models that place a dichotomy between designer and user. Instead, a method can be realised where the user can take a primary role within the system in which they participate, contrasting the prevailing approach of predefined and predetermined systems that restrict the users. “It is about designing tools that people themselves may use to construct – in the broadest sense of the word – their environments and, as a result, build their own sense of agency.”[27] The control is then transferred to the users, where the users are responsible for constructing the world around them.
Utilising the Fun Palace principles in digital technologies will benefit climate migrants by delivering them a neutral and virtual space to navigate the world without the intrusion of biased algorithms. Non-extractive technologies will prove helpful for climate migrants as they aim to be mobile once climate change has rendered their current home unfit for habitation. Giving the users control of their data will create a transparent digital platform to counter the current extractive and control apparatus.
A new platform cooperative for climate migrants should be considered to protect their future with transparency, empowerment and equality. Centred around bias elimination and avoiding the harvesting of personal data, this new system would prove more beneficial than capitalism’s current apparatus. This method could enable new modes of freedom, security and emancipation for climate migrants; a system that reduces data extraction, exploitation and bias, promoting a safe, flexible and autonomous approach. A participatory method could potentially alter the biased and surveillance-ridden systems that dominate the digital world.
References
[1] A. Mbembe, Theory in Crisis Seminar “Notes on Brutalism” (online), 2020 (accessed 22 November 2021). Available from: https://www.youtube.com/watch?v=tc34afvyL68.
[2] S. Zuboff, The Age of Surveillance Capitalism (London: Profile Books, 2019), 8.
[3] L. Likavčan, Introduction to Comparative Planetology (Moscow: Strelka Press; 2019), 11.
[4] J. Confavreux, “Long Read | Africa: Strength in reserve for Earth” (online), New Frame, 2020 (accessed 26 November 2021). Available from: https://www.newframe.com/long-read-africa-strength-in-reserve-for-earth.
[5] A. Mbembe, Theory in Crisis Seminar “Notes on Brutalism” (online), 2020 (accessed 22 November 2021). Available from: https://www.youtube.com/watch?v=tc34afvyL68.
[6] U. Haque, “Big Bang Data: Who Controls Our Data?” (online), Somerset House, 2016 (accessed 25 November 2021). Available from: https://www.mixcloud.com/SomersetHouse/big-bang-data-who-controls-our-data-usman-haque-debates-the-implications-of-the-data-explosion.
[7] S. Bangstad, T.T. Nilsen, A. Eliseeva, “Thoughts on the planetary: An interview with Achille Mbembe” (online) New Frame. 2019 (accessed 26 November 2021). Available from: https://www.newframe.com/thoughts-on-the-planetary-an-interview-with-achille-mbembe.
[8] A. Mbembe, Necropolitics (Durham: Duke University Press, 2019), 97.
[9] E. Dixon-Román, “Algo-Ritmo: More-Than-Human Performative Acts and the Racializing Assemblages of Algorithmic Architectures”, Cultural Studies ↔ Critical Methodologies, 2016, 16 (5), 482-490. DOI: https://doi.org/10.1177/1532708616655769.
[10] A. Mbembe, Theory in Crisis Seminar “Notes on Brutalism” (online), 2020 (accessed 22 November 2021). Available from: https://www.youtube.com/watch?v=tc34afvyL68.
[11] U. Haque, “Big Bang Data: Who Controls Our Data?” (online), Somerset House, 2016 (accessed 25 November 2021). Available from: https://www.mixcloud.com/SomersetHouse/big-bang-data-who-controls-our-data-usman-haque-debates-the-implications-of-the-data-explosion.
[12] R. Braidotti, “Posthuman Knowledge” (online), Harvard GSD, 2019 (accessed 24 November 2021). Available from: https://www.youtube.com/watch?v=0CewnVzOg5w.
[13] R. Amaro “Data Then and Now” (online), University of Washington, 2021 (accessed 29 November 2021). Available from: https://www.youtube.com/watch?v=uEX8JI6Xntk.
[14] Ibid.
[15] P. Preciado, Pornotopia (Zone Books, 2014).
[16] G. Agamben, “What Is an Apparatus?” and Other Essays (Stanford University Press, 2009).
[17] S. Lee, “Architecture in the Age of Apparatus-Centric Culture” (online) TU Delft, 2014 (accessed 2 February 2022). Available from: https://repository.tudelft.nl/islandora/object/uuid:fa31ddf9-a227-48e8-a3eb-1f5ca7e39010/datastream/OBJ1/download.
[18] M. Lawrence, “Control under surveillance capitalism: from Bentham’s panopticon to Zuckerberg’s ‘Like’” (online), Political Economy Research Centre, 2018 (accessed 29 January 2022). Available from: https://www.perc.org.uk/project_posts/control-surveillance-capitalism-benthams-panopticon-zuckerbergs-like.
[19] S. Mathews, “The Fun Palace as Virtual Architecture” (online), Journal of Architectural Education, 2006, 59 (3), (accessed 8 February 2022), 39-48, 40.
[20] Ibid, 40.
[21] Ibid, 44.
[22] U. Haque, “The Architectural Relevance of Gordon Pask”, Architectural Design, 2007, 77 (4), 54-61, 58. Available from: https://www.haque.co.uk/papers/architectural_relevance_of_gordon_pask.pdf.
[23] Ibid, 60.
[24] Ibid, 55.
[25] S. Mathews, “The Fun Palace as Virtual Architecture” (online), Journal of Architectural Education, 2006, 59 (3), (accessed 8 February 2022), 39-48, 45.
[26] G. Bell, M. Gould, B. Martin, A. McLennan, E. O’Brien, “Do more data equal more truth? Toward a cybernetic approach to data,” Australian Journal of Social Issues, 2021, 56 (2), 213-222, 219.
[27] U. Haque, “The Architectural Relevance of Gordon Pask”, Architectural Design, 2007, 77 (4), 54-61. Available from: https://www.haque.co.uk/papers/architectural_relevance_of_gordon_pask.pdf.
29/04/2022
The remains of a virtual city – possibly the first of its kind – can be found on servers all over the world.1 Geocities was launched as a series of districts, alleyways, and neighbourhoods where its inhabitants could build their own webpages. For the first time, the internet was given a structure in a way that its audience could relate to it on a human scale. Today, around 650 gigabytes of Geocities’s data remain accessible thanks to archiving efforts that ensured the recovery of some of the 38 million individual websites that existed at the time of GeoCities’ final closure in 2009. [2] [3] [4] [5]
GeoCities was first launched in 1994 by David Bohnett and Dick Altman as a web hosting service, allowing its users to store and manage their website files. [6] Its initial name, Beverly Hills Internet, already hinted at the creators’ intention to develop a neighbourhood of websites, which would later mature into a geography of cities. The service offered a free plan with a generous two megabytes of storage to all users, known as the homesteaders, who were asked to choose a neighbourhood to reside in. [7] All of the city’s inhabitants occupied a defined space, in a defined surrounding, where their homepages were arranged within neighbourhoods. Each cluster of pages was spatially close to those which shared similar content, while each neighbourhood was defined by the broader topic into which they fit. As such, the company created and thematically organised its web directories into six neighbourhoods, which included Colosseum, Hollywood, RodeoDrive, SunsetStrip, WallStreet and West Hollywood. New neighbourhoods, as well as their suburbs, were later added as the site grew, and became part of the members’ unique web address with a sequentially assigned URL “civic address” (e.g., “www.geocities.com/RodeoDrive/54”). Chat rooms and bulletin boards were added soon after, fostering rapid growth of the city. [8] Each neighbourhood had its own forum, live chat, and even a list of all the homesteaders who celebrated their birthday each day.
By December 1995, when it changed its name to GeoCities, Beverly Hills Internet had over 20,000 homesteaders and over 6 million page-views per month. [9] Within this expansive organisation of web page clusters, a seamless sense of proximity between those who shared similar ideas naturally led to human behaviours such as kinship and affection between them.
Neighbourhoods are intrinsic parts of our urban fabric and a self-evident manifestation of how the cities we live in are structured. [10] Yet, we still struggle to grasp a proper definition of their totality, given the complex layers within them. In 1926, progressive educator David Snedden defined the term neighbourhood as “those people who live within easy ‘hallooing’ distance”, illustrating it as a space where one can easily catch the attention of another. [11]
This essay will explore the notion of an algorithmic neighbourhood, one that reflects – and derives from – parts of a physically built, “hallooing” urban neighbourhood. The internet lexicon of today descends seamlessly from a long lineage of architectural and spatial terminologies, such as firewall, coding architecture, homepage, platform, address, path, room, and location, among many others. In the translation from a physical reality that is shaped within our Latourian “critical zone”, some of these terminologies have shifted in their meaning when applied to new forms of digital space. [12] A parallel “digital critical zone” is generated, within which these algorithmic neighbourhoods sit.


Neighbourhood as a site of kinship and proximity
The artisanal web built through GeoCities allowed “user-generated content”, which had not yet adorned itself with pompous names or revolutionary pretensions. [13] It proved that even before the invention of Web 2.0 – which was later aimed at implementing social-media profiles – the web was, above all, a story of human beings who interact with one another and discuss the subjects close to them through the means at hand.
Urban studies professor Looker defines the United States as a nation of neighbourhoods. [14] This essay expands on this exposure of the continental urban fabric by exploring the communities of algorithmic kinship that exist within GeoCities’ virtual borders. Similar to physically built neighbourhoods, GeoCities’ urban structure fostered kinship and affection among its inhabitants. PicketFence, for example, was built to allow residents to share tips and advice on ‘Home Improvement Techniques’. The more experienced ‘Home Improvement’ users became the neighbourhood’s go-to people for navigating daily issues, reinforcing a shared communal knowledge. [15]
West Hollywood, which was subdivided into “Gay, Lesbian, Bisexual, and Transgender topics”, is another example of such algorithmic kinship. This neighbourhood was a predecessor of today’s social-media spaces where users can gather and exchange (sometimes hidden or undisclosed) realities across communities. West Hollywood’s users could leave messages, sign a guestbook, and share contact information with one another. The neighbourhood gave people an opportunity to share similar experiences and daily struggles, form alliances with other communities, and tackle queer rights collectively. Moreover, West Hollywood fostered arenas of “block-level solidarity”, where “bonds and loyalties – whether as enacted on real-life pavements or as represented in stories, images, and speeches”, allowed connections between the intimate lives of users, their GeoCities pages, and the “city block”. [16]
Proximity and reciprocal kinship were thus a foundational feature of GeoCities’ design: individuals, together with their personal pages, were at the centre of the Internet. In contrast, today’s platforms and digital services are structured in such a nested way that proximity is sometimes inconceivable, and individuals are reduced to anonymous consumers of information. Today, the information communications technology industry (ICT) is at the centre of the Internet. [17] Social media platforms still provide virtual spaces that allow communities to gather and share content with one another, fostering a certain degree of human interaction. However, the very structure within which they operate is fundamentally different from the ones used in early platforms such as GeoCities. While before, the digital matter – text, images, links – was spatially placed onto the transparent structure of the webpage, and you could clearly see the location of a jpeg file within the HTML lines of code, now it all runs through opaque interfaces. [18] These perfect facades are quasi-impenetrable for users, and hide the “black boxes” where algorithms operate as instruments of measurements and perception. [19] As a counterpart to algorithmic neighbourhoods, Caroline Busta defines social-media platforms as a grand bazaar, “with lanes of kiosks, grouped roughly by trade, displaying representative works to passers-by. At the back of the mini-shop is a trap door with stairs leading to a sub-basement where deals can be done”. [20] This multi-layered opaque architecture of the bazaar illustrates the complex structure that currently governs social-media platforms. In contrast, the algorithmic neighbourhoods of GeoCities attempted to encourage a transparent vision of the modes of portraiture in the digital realm, and defined tools for users to relate directly to it.


Neighbourhood as a site constantly ‘under construction’
A digital archaeologist scavenging through GeoCities’ remains would come across a vast number of “under construction” signs strewn across the neighbourhood’s alleys, outlining its “work-in-progress” state. Surrounded by virtual scaffolding, the pages under construction were built, line after line of code, by the homesteaders, slowly undergoing organic changes and upgrades. Each individual page was constructed by its creator, from its foundations to its decorative elements, in the HTML format – the HyperText Markup Language. The coding language not only allowed users to build their pages from scratch, but also to introduce multimedia resources such as JPGs and GIFs. A page under construction implies that there was a process of creation, which aimed at an eventual final form. Similar to a construction site, the individual web page could be openly observed throughout its making, as it could be visited by GeoCities inhabitants at any moment in time. It was a facade yet to come; a page that was shaped by the algorithmic manipulation of its users as they added another ‘about me’ section, a ‘guestbook’ to be signed, or a photo gallery of low-res pictures – to fit within the 2 megabytes limit – portraying their personal lives.
Differently, the architecture of new forms of webpages and content aggregators is now conceived with an opaque algorithmic structure. Their virtual space is not one of proximity and distance based on intelligible parameters, but one of hierarchical appearance and disappearance based on unintelligible instruments of perception. [21] For instance, Google’s page-ranking algorithm mutates and evolves over time, leaving no traces behind, except the ones it uses to train itself. When presented with Google search results, users are faced with a series of temporary choices that are the result of a very intricate mechanism of automatic selection and classification. Vladan Joler defines algorithms as “instruments of measurements and perception”; thus, algorithmic architecture can be outlined by an operation of the more-than-human. Data collection and consumer profiling are the parameters upon which the current Internet is being built, instead of it being a conscious construction process carried out by its users.
While the architectural backdrop of a platform is constantly being redefined based on who is interacting with it, its facade – the interface – is pure and familiar. This interface which we constantly visit, however, obscures what’s beneath it. Even if it is a clear manifestation of rules, as it tells you what you can or cannot do, it does not reveal through which mechanisms it gathers and conveys information, nor how the user’s actions are exploited for profitable means. The algorithmic design of GeoCities, based on neighbourhood alliances, had not yet allowed for this opacity, avoiding instances of power structures, black boxes, and opaque interfaces. It also avoided entering the black hole of rhizomatic surveillance that now permeates the virtual realm. [22] [23]
Algorithmic neighbourhoods can also help to expose the physical infrastructure hosting them. Similarly, to the opaqueness of interfaces, our built neighbourhoods are shaped by an underground infrastructure of fleshly cables and routers. Data centres, globally connected by a web of cables, host our digital selves, which wander through the unmeasurable geographies of the Internet. They are out of reach, transcending any geographical boundary, as they mirror the ubiquitous nature of algorithmic spaces. Cables and data centres are, in fact, the physical side of the Internet, its thickness on our planet. They are the physical neighbourhood mirroring the algorithmic one, hosting the latter through servers, cables, connections, and energy. The physical neighbourhood which creates the digital infrastructure is not, however, a direct reflection of the algorithmic one. It is instead expansive, ubiquitous, fragmented, and absent, as it is designed to operate under strict safety protocols and privacy regulations.


Neighbourhood as a site of civic participation and resistance
In June 1998, in order to boost brand awareness and advertising impressions, GeoCities introduced a watermark on its users’ web pages. [24] The watermark, much like an on-screen graphic on some TV channels, was a transparent floating GIF image that used JavaScript to stay displayed at the bottom right of the browser window. Many users felt that the watermark interfered with their website design, and threatened to move their pages elsewhere. A year later, in 1999, Yahoo bought the platform and consequently implemented its “Terms of Service agreement” leading to a unanimous reaction by the homesteaders. [25] The “Haunting of GeoCities” was the users’ response to the threat over content rights and access control. Each neighbourhood became a ghost town, where homepages were stripped of their content and colours, replaced with excerpts of the offending Terms of Service. As authors Reynolds and Hallinan point out, “users sensed that Yahoo’s unfettered access to this content threatened their creative control and diluted their power to make decisions about how and where to display their content. … some enterprising homesteaders sought to foil Yahoo’s legal and digital access to their intellectual property by removing it from the service altogether”. [26] The collective operation, moreover, represented a strategic mobilization of GeoCities design, defined by co-founder David Bohnett as “a bottoms-up, user-generated content mode”. [27] [28] The homesteaders’ remarkable political response allowed them to preserve a certain degree of control over their content, interfering with the dominating “Terms of Service agreement” which regulates, even more so today, every action we take within a platform.
The “Haunting” protest represented a point of resistance towards the tendency of tech-giants to channel social traffic through a corporate digital platform ecosystem – a ubiquitous model in today’s internet. [29] The organized response by the homesteaders was only possible by the virtue of the very architecture of GeoCities. Neighbourhoods allowed a bottom-up response that could contrast the overarching corporate control put in place by Yahoo. It was a gathering that was empowered by proximity and affection, while it could exploit the temporary nature of the homepages’ construction as a medium for political change. In 2009, in response to the termination of GeoCities by Yahoo, new mechanisms of neighbourly rebuttal emerged. The German hosting provider JimdoWeb, for instance, attempted to host the nomad homesteaders by launching the Lifeboat for GeoCities webpage. Simultaneously, efforts of internet archivists started to meticulously archive each homepage of GeoCities in a countering act to preserve memory and gather residues of the city.
The archived remains of the virtual city stand as an alternative approach to the complexity and opaqueness of the algorithmic layering of contemporary web-hosting services, as much as they reveal the ‘trans-scalar’ infrastructure of the Internet. [30] These neighbourly entanglements help us make sense of the current digital “global village”, offering an entry point to analyse how it is being shaped by the effects of globalisation, market economies, and imprudent media. [31] [32] Moreover, they display how the global village is being governed by algorithmic interdependencies, which in turn affect the architectural formations in both virtual and physical realities. [33]


References
[1] Archive Team. Archiveteam.org. https://wiki.archiveteam.org/index.php?title=Main_Page (accessed April 16, 2022).
[2] R. Vijgen. “The Deleted City”, http://www.deletedcity.net/, (2017)
[3] Restorativland, “The Geocities Gallery”, https://geocities.restorativland.org/, (accessed March 1, 2022).
[4] “OoCities”, https://www.oocities.org/#gsc.tab=0, (accessed March 1, 2022).
[5] O. Lialina & D. Espenschied, “One Terabyte of Kilobyte Age”, Rhizome.org. https://anthology.rhizome.org/one-terabyte-of-kilobyte-age, (accessed March 1, 2022).
[6] A.J. Kim, Community Building on the Web: Secret Strategies for Successful Online Communities (United Kingdom: Pearson Education, 2006).
[7] B. Sawyer, D Greely, Creating GeoCities Websites, (Cincinnati, Ohio: Muska & Lipman Pub, 1999) .
[8] Ibid.
[9] C. Bassett, The arc and the machine: Narrative and new media, (Manchester: Manchester University Press, 2013).
[10] J. Jacobs, “The City: Some Myths about Diversity”, The death and life of great American cities, (New York: Random House, 1961).
[11] R. Sampson, “The Place of Context: A Theory and Strategy for Criminology’s Hard Problems”, Criminology 51 (The American Society of Criminology, 2013).
[12] B. Latour, Critical Zones: The Science and Politics of Landing on Earth, (Cambridge, MA: MIT Press, 2020).
[13] B. Sawyer, D Greely, Creating GeoCities Websites, (Cincinnati, Ohio: Muska & Lipman Pub, 1999).
[14] B. Looker, A Nation of Neighborhoods: Imagining Cities, Communities, and Democracy in Postwar America, (Chicago: The University of Chicago Press, 2015).
[15] Ibid.
[16] Ibid.
[17] C. Busta, “Losing Yourself in the Dark”. Open Secret, KW Institute for Contemporary Art, https://opensecret.kw-berlin.de/essays/losing-yourself-in-the-dark/, (accessed April 16, 2022).
[18] S.U. Noble, Algorithms of Oppression: How Search Engines Reinforce Racism,. (United States: NYU Press, 2018).
[19] V. Joler, “New Extractivism”, Open Secret, KW Institute for Contemporary Art, https://opensecret.kw-berlin.de/artwork/new-extractivism/, (accessed April 16, 2022).
[20] C. Busta, “Losing Yourself in the Dark”. Open Secret, KW Institute for Contemporary Art, https://opensecret.kw-berlin.de/essays/losing-yourself-in-the-dark/, (accessed April 16, 2022).
[21] V. Joler, “New Extractivism”, Open Secret, KW Institute for Contemporary Art, https://opensecret.kw-berlin.de/artwork/new-extractivism/, (accessed April 16, 2022).
[22] D. Savat, “(Dis)Connected: Deleuze’s Superject and the Internet”, International Handbook of Internet Research, 423–36 (Dordrecht: Springer, 2009).
[23] K.D. Haggerty, R. Ericson, “The Surveillant Assemblage”. British Journal of Sociology, 51, 4, 605-622, (United Kingdom: Wiley-Blackwell for the London School of Economics, 2000).
[24] J. Hu, “GeoCitizens fume over watermark”, CNet.com, https://www.cnet.com/tech/services-and-software/geocitizens-fume-over-watermark/ (accessed March 1, 2022).
[25] R. Ku, Cyberspace Law: Cases and Materials, (New York: Wolters Kluwer, 2016).
[26] C. Reynolds, B. Hallinan, “The haunting of GeoCities and the politics of access control on the early Web”, New Media & Society, (United States: SAGE Publishing, 2021).
[27] Ibid.
[28] B McCullough, “Interview with David Bohnett, founder of GeoCities”. Internet History Podcast, http://www.internethistorypodcast.com/2015/05/david-bohnett-founder-of-geocities/, (accessed April 16, 2022).
[29] J. Van Dijck, T. Poell, M. De Waal, The Platform Society: Public Values in a Connective World, (Oxford: Oxford University Press, 2018).
[30] A. Jaque, Superpowers of Scale, (New York: Columbia University Press, 2020).
[31] M. McLuhan, The Gutenberg galaxy: the making of typographic man (Toronto: University of Toronto Press, 1962).
[32] T. Friedman, The World Is Flat: A Brief History of the Twenty-First Century, (New York: Farrar, Straus and Giroux, 2005). [1] M. McLuhan, The Gutenberg galaxy: the making of typographic man, (Toronto: University of Toronto Press, 1962).
What’s the Hook? Social Architecture?
Isa Genzken’s work can be seen as a synthesis of the “social” and the “object” – a visual-sculptural art that reflects on the relationship between social happenings and the scale of architectural space. She was also one of the early explorers in the use of computation for art, collaborating with scientists in the generation of algorithmic forms in the 70s. But what is the social object? What can it mean for architecture? Just as Alessandro Bava, in his “Computational Tendencies”,[1] challenged the field to look at the rhythm of architecture and the sensibility of computation, Roberto Bottazzi’s “Digital Architecture Beyond Computers”[2] gave us a signpost: the urgency is no longer about how architectural space can be digitised, but ways in which the digital space can be architecturised. Perhaps this is a good moment for us to learn from art; in how it engages itself with the many manifestations of science, while maintaining its disciplinary structural integrity.
Within the discipline of architecture, there is an increasing amount of research that emphasises social parameters, from the use of big data in algorithmic social sciences to agent-based parametric semiology in form-finding.[3] [4] The ever-mounting proposals that promise to apply neural networks and other algorithms to [insert promising architectural / urban problem here] is evidence of a pressure for social change, but also of the urge to make full use of the readily available technologies at hand. An algorithm is “a process or set of rules to be followed in calculations or other problem-solving operations, especially by a computer”.[5] It is a finite sequence, well-defined, with performance based on the length of code – how fast and best can we describe the most. In 1975, Gregory Chaitin’s formulation of Algorithmic Information Theory (AIT) reveals that the algorithmic form is not anymore what can be visualised on the front-end, but “the relationship between computation and information of computably generated objects, such as strings or any other data structure”.[6] In this respect, what stands at the convergence of computable form and the science of space is the algorithmic social object.

Social science is the broad umbrella that encompasses disciplines from history and economics, to politics and geography; within which, sociology is a subset that studies the science of society.[7] The word ‘sociology’ is a hybrid, coined by French philosopher Isidore Auguste Comte in 1830 “from Latin socius ‘associate’ + Greek-derived suffix –logie”; more specifically, “social” as the adjective dates from the 1400s, meaning “devoted to or relating to home life”; and 1560s as “living with others”.[8] The term’s domestic connotation soon accelerated from the realm of the private to the public: “Social Contract” from translations of Rousseau in 1762; “Social Darwinism” and “Social Engineering” introduced by Fisher and Marken in 1877 and 1894; “Social Network” and “Social Media” by the late 20th century from Ted Nelson. Blooming during a high time of the Enlightenment and the rise of the positivist worldview, sociology naturally claims itself to be a science, of scientific methods and empirical investigations. The connotation of –logie has been brilliantly attested by Jonathan Culler:[9]
“Traditionally, Western philosophy has distinguished ‘reality’ from ‘appearance’, things themselves from representations of them, and thought from signs that express it. Signs or representations, in this view, are but a way to get at reality, truth, or ideas, and they should be as transparent as possible; they should not get in the way, should not affect or infect the thought or truth they represent.”
To claim a social study as a science puts forward the question of the relationship between the language that is used to empirically describe and analyse the subject with the subject matter itself. If it should be objectively and rationally portrayed, then the language of mathematics would seem perfect for the job. If we are able to describe the interaction between two or more people using mathematics as a language, then we may begin to write down a partial differential equation and map the variables of it.[10] Algorithms that are inductively trained on evidence-based data do not only seem to capture the present state of such interaction, but seem also able to give critical information in describing the future evolution of the system. This raises the question of computability: what is the limit to social computation? If there is none, then we might as well be a simulation ourselves; so the logic goes that there must be one. To leave an algorithm running without questioning the limits to social computation is like having Borel’s monkey hitting keys at random on a typewriter, or to apply [insert promising algorithm here] arbitrarily for [insert ear-catching grand challenges here].

What’s the hook?
A hook “is a musical idea, often a short riff, passage, or phrase, that is used in popular music to make a song appealing and to catch the ear of the listener”.[11] It is a monumental part of Web 2.0 that takes user attention as a scarce resource and a valuable commodity – an attention economy. Music is an artform that takes time to comprehend; as it plays through time, it accrues value in your attention.

This is one of the most famous hooks of the late 2000s – Empire State of Mind came around the same time as the Web 2.0 boom, just after New York had recovered from the dotcom bubble. The song was like an acoustic montage of the “Eight million stories, out there in the naked’, revealing an underlying urge for social change that was concealed by the boom; just as we see Jay-Z in Times Square on stage under the “big lights that inspired” him rapping: “City is a pity, half of y’all won’t make it”.[12] It was an epoch of R&B, rhythms of cities, of the urban sphere, of the hightech low life. Just the first 15 seconds of Jay-Z’s beat is already enough to teleport a listener to Manhattan, with every bit of romanticism that comes with it. The Rhythms and the Blues constructed a virtual space of narrative and story-telling; such spatial quality taps into the affective experiences of the listener through the ear, revealing the urban condition through its lyrical expression. It is no accident that the 2000s was also a time when the artist / sculptor Isa Genzken began exploring the potential of audio in its visual-sculptural embodiment.
“The ear is uncanny. Uncanny is what it is; double is what it can become; large [or] small is what it can make or let happen (as in laisser-faire, since the ear is the most [tender] and most open organ, the one that, as Freud reminds us, the infant cannot close); large or small as well the manner in which one may offer or lend an ear.” — Jacques Derrida.[13]

An image of a woman’s ear was placed on a facade by Genzken, personifying the building as a listener, hearing what the city has to say. At the same time, “The body is objectified and made into a machine that processes external information”.[14] The ear also symbolises the power of voice that could fill a place with a space: an acoustic space. As much as a place is a location, geographically tagged, and affects our identity and self-association of belonging; a space can be virtual as much as it can be physical. Such a space of social interaction is now being visualised on a facade, and at the same time, it is being fragmented: “To look at a room or a landscape, I must move my eyes around from one part to another. When I hear, however, I gather sound simultaneously from all directions at once: I am at the centre of my auditory world, which envelopes me. … You can immerse yourself in hearing, in sound. There is no way to immerse yourself similarly in sight”.[15] This is perhaps a prelude to augmented virtual reality.

As much as Genzken is interested in the ‘‘exploration of contradictions of urban life and its inherent potential for social change”, Rem Koolhaas shared a similar interest in his belief that it is not possible to live in this age if you don’t have a sense of many contradictory voices.[16] [17] What the two have in common is their continental European roots and a love for the Big Apple – Genzken titled her 1996 collage book “I Love New York, Crazy City”, and with it paid homage to her beloved city. Delirious New York was written at a time when New York was on the verge of bankruptcy, yet Koolhaas saw it as the Rosetta Stone, and analysed the city as if there had been a plan, with everything starting from a grid. It was Koolhaas’ conviction that the rigor of the grid enabled imagination, despite its authoritative nature: unlike Europe, which has many manifestos with no manifestation, New York was a city with a lot of manifestation without manifesto.
Koolhaas’ book was written with a sense of “critical paranoia” – a surrealist approach that blends together pre-existing conditions and illusions to map the many blocks of Manhattan into a literary montage. The cover of the first edition of the book, designed by Madelon Vriesendorp, perfectly captures the surrealism of the city’s socio-economy at the time: the Art Deco skyscraper Chrysler Building is in bed with the Empire State. Both structures were vying for distinction in the “Race into the Sky” of the 1920s, fueled by American optimism, a building boom, and speculative financing. [18] Just as the French writer Lautréamont wrote: “Beautiful as the accidental encounter, on a dissecting table, of a sewing machine and an umbrella”, surrealism is a paradigmatic shift of “a new type of surprising imagery replete with disguised sexual symbolism”[19] The architectural surrealism manifested in this delirious city is the chance encounter of capital, disguised as national symbolism – an architectural hook.
Data Architecture

Genzken’s sense of scale echoes Koolhaas’ piece on “bigness” in 1995. Her proposal for the Amsterdam City Gate frames and celebrates the empty space, and found manifestation in Koolhaas’ enormous China Central Television’s (CCTV) Beijing headquarters – a building as a city, an edifice of endless air-conditioning and information circularity wrapped in a structured window skin, hugging itself in the air by its downsampled geometry of a mobius loop. Just as Koolhaas pronounced, within a world that tends to the mega, “its subtext is f*** context”. One is strongly reminded of the big data approach to form-finding, perhaps also of the discrete spatial quality coming from Cellular Automata (CA), where the resolution of interconnections and information consensus fades into oblivion, turning data processing into an intelligent, ever mounting aggregation. In the big data–infused era, the scale boundary between architecture and urban design becomes obscured. This highlights our contemporary understanding of complex systems science, where the building is not an individual object, but part of a complex fabric of socioeconomic exchanges.

As Carpo captured in his Second Digital Turn, we are no longer living in Shannon’s age, where compression and bandwidth is of highest value: “As data storage, computational processing power, and retrieval costs diminish, many traditional technologies of data-compression are becoming obsolete … blunt information retrieval is increasingly, albeit often subliminally, replacing causality-driven, teleological historiography, and demoting all modern and traditional tools of story-building and story-telling. This major anthropological upheaval challenges our ancestral dependance on shared master-narratives of our cultures and histories”.[20] Although compression as a skillset is much used in the learning process of the machines for data models, from autoencoders to convolutional neural networks, trends in edge AI and federated learning are displacing value in bandwidth with promises of data privacy – we no longer surrender data to a central cloud, instead, all is kept on our local devices with only learnt models synchronising.
Such displacement of belief in centralised provisions to distributed ownership is reminiscent of the big data-driven objectivist approach to spatial design, which gradually displaces our faith in anything non-discursive, such as norms, cultures, and even religion. John Lagerwey defines religion in its broadest sense as the structuring of values.[21] What values are we circulating in a socio-economy of search engines and pay-per-clicks? Within trends of data distribution, are all modes of centrally-provisioned regulation and incentivisation an invasion of privacy? Genzken’s work in urbanity is like a mirror held up high for us to reflect on our urban beliefs.

Genzken began architecturing a series of “columns” around the same time as her publication of I Love New York, Crazy City. Evocative of skyscrapers and skylines that are out of scale, she named each column after one of her friends, and decorated them with individual designs, sometimes of newspapers, artefacts, and ready-made items that reflect the happenings of the time. Walking amongst them reminds the audience of New York’s avenues and its urban strata, but at 1:500. Decorated with DIY store supplies, these uniform yet individuated structures seem to be documenting a history of the future of mass customization. Mass customisation is the use of “flexible computer-aided manufacturing systems to produce custom output. Such systems combine the low unit costs of mass production processes with the flexibility of individual customization”.[22] As Carpo argued, mass customisation technologies would potentially make economies-of-scale and their marginal costs irrelevant and, subsequently, the division-of-labour unnecessary, as the chain of production would be greatly distributed.[23] The potential is to democratise the privilege of customised design, but how can we ensure that such technologies would benefit social goals, and not fall into the same traps of the attention economy and its consumerism?
Refracted and reflected in Genzken’s “Social Facades” – taped with ready-made nationalistic pallettes allusive of the semi-transparent curtain walls of corporate skyscrapers – one sees nothing but only a distorted image of the mirrored self. As the observer begins to raise their phone to take a picture of Genzken’s work, the self suddenly becomes the anomaly in this warped virtual space of heterotopia.
“Utopia is a place where everything is good; dystopia is a place where everything is bad; heterotopia is where things are different – that is, a collection whose members have few or no intelligible connections with one another.” — Walter Russell Mead [24]
Genzken’s heterotopia delineates how the “other” is differentiated via the images that have been consumed – a post-Fordist subjectivity that fulfils itself through accelerated information consumption.

The Algorithmic Form
Genzken’s engagement with and interest in architecture can be traced back to the 1970s, when she was in the middle of her dissertation at the academy.[25] She was interested in ellipses and hyperbolics, which she prefers to call “Hyperbolo”.[26] The 70s were a time when a computer was a machine that filled the whole room, and to which a normal person would not have access. Genzken got in touch with a physicist, computer scientist Ralph Krotz, who, in 1976, helped in the calculation of the ellipse with a computer, and plotted the draft of a drawing with a drum plotter that prints on continuous paper.[27] Artists saw the meaning in such algorithmic form differently than scientists. For Krotz, ellipses are conic sections. Colloquially speaking, an egg comes pretty close to an ellipsoid: it is composed of a hemisphere and half an ellipse. If we are to generalise the concept of conic section, hyperbolas also belong to it: if one rotates a hyperbola around an axis, a hyperboloid is formed. Here, the algorithmic form is being rationalised to its computational production, irrelevant of its semantics – that is, until it was physically produced and touched the ground of the cultural institution of a museum.
The 10-meter long ellipse drawing was delivered full size, in one piece, as a template to a carpenter, who then converted it to his own template for craftsmanship. Thus, 50 years ago, Genzken’s work explored the two levels of outsourcing structure symbolic of today’s digital architectural production. The output of such exploration is a visual-sculptural object of an algorithmic form at such an elongated scale and extreme proportion that it undermines not only human agency in its conception, but also the sensorial perception of 2D-3D space.[28] When contemplating Genzken’s Hyperbolo, one is often reminded of the radical play with vanishing points in Hans Holbein’s “The Ambassadors”, where the anamorphic skull can only be viewed at an oblique angle, a metaphor for the way one can begin to appreciate the transience of life only with an acute change of perspective.

When situated in a different context, next to Genzken’s aircraft windows (“Windows”), the Hyperbolo finds association with other streamlined objects, like missiles. Perhaps the question of life and death, paralleling scientific advancement, is a latent meaning and surrealist touch within Genzken’s work, revealing how the invention of the apparatus is, at the same time, the invention of its causal accidents. As the French cultural theorist and urbanist Paul Virilio puts it: the invention of the car is simultaneously the invention of the car crash.[29] We may be able to compute the car as a streamlined object, but we are not even close to being able to compute the car as a socio-cultural technology.

Social Architecture?
Perhaps the problem is not so much whether the “social” is computable, but rather that we are trying to objectively rationalise something that is intrinsically social. This is not to say that scientific methods to social architecture are in vain; rather the opposite, that science and its language should act as socioeconomic drivers to changes in architectural production. What is architecture? It can be described as what stands at the intersection of art and science – the art of the chief ‘arkhi-’ and the science of craft ‘tekton’ – but the chance encounter of the two gives birth to more than their bare sum. If architecture is neither art nor science but an emergence of its own faculty, it should be able to argue for itself academically as a discipline, with a language crafted as its own, and to debate itself on its own ground – beyond the commercial realm that touches base with ground constraints and reality of physical manifestation, and also in its unique way of researching and speculating, not all “heads in the clouds”, but in fact revealing pre-existing socioeconomic conditions.
It is only through understanding ourselves as a discipline that we can begin to really grasp ways of contributing to a social change, beyond endlessly feeding machines with data and hoping it will either validate or invalidate our ready-made and ear-catching hypothesis. As Carpo beautifully put it:
“Reasoning works just fine in plenty of cases. Computational simulation and optimization (today often enacted via even more sophisticated devices, like cellular automata or agent-based systems) are powerful, effective, and perfectly functional tools. Predicated as they are on the inner workings and logic of today’s computation, which they exploit in full, they allow us to expand the ambit of the physical stuff we make in many new and exciting ways. But while computers do not need theories, we do. We should not try to imitate the iterative methods of the computational toolds we use because we can never hope to replicate their speed. Hence the strategy I advocated in this book: each to its trade; let’s keep for us what we do best.” [30]

References
1 A. Bava, “Computational Tendencies – Architecture – e-Flux.” Computational Tendencies, January. 2020. https://www.e-flux.com/architecture/intelligence/310405/computational-tendencies/.
2 R. Bottazzi, Digital Architecture beyond Computers Fragments of a Cultural History of
Computational Design (London: Bloomsbury Visual Arts, 2020).
3 ASSRU, Algorithmic Social Sciences, http://www.assru.org/index.html. (Accessed December 18, 2021)
4 P. Schumacher, Design of Information Rich Environments, 2012.
https://www.patrikschumacher.com/Texts/Design%20of%20Information%20Rich%20Environments.html.
5 Oxford, “The Home of Language Data” Oxford Languages, https://languages.oup.com/ (Accessed December 18, 2021).
6 Google, “Algorithmic Information Theory – Google Arts & Culture”, Google,
https://artsandculture.google.com/entity/algorithmic-information-theory/m085cq_?hl=en. (Accessed December 18, 2021).
7 Britannica, “Sociology”, Encyclopædia Britannica, inc. https://www.britannica.com/topic/sociology. (Accessed December 18, 2021).
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9 J. Culler, Literary Theory: A Very Short Introduction, (Oxford: Oxford University Press, 1997).
10 K. Friston, ”The free-energy principle: a unified brain theory?“ Nature reviews neuroscience, 11 (2),127-138. (2010)
11 J. Covach, “Form in Rock Music: A Primer” (2005), in D. Stein (ed.), Engaging Music: Essays in Music Analysis. (New York: Oxford University Press), 71.
12 Jay-Z. Empire State Of Mind, (2009) Roc Nation, Atlantic
13 J. Derrida, The Ear of the Other: Otobiography, Transference, Translation ; Texts and Discussions with Jacques Derrida. Otobiographies / Jacques Derrida, (Lincoln, Neb.: Univ. of Nebraska Pr., 1985).
15 Kunsthalle Wien, “Kunsthalle Wien #FemaleFool Booklet I’m Isa Genzken the …,” (2014). https://kunsthallewien.at/101/wp-content/uploads/2020/01/booklet_i-m-isa-genzken-the-only-female-fool.pdf?x90478.
16 W. Ong, Orality and Literacy: The Technologizing of the Word, (London: Methuen, 1982)
17 R. Koolhaas, New York délire: Un Manifeste rétroactif Pour Manhattan, (Paris: Chêne, 1978).
18 Kunsthalle Wien, “Kunsthalle Wien #FemaleFool Booklet I’m Isa Genzken the …,” (2014). https://kunsthallewien.at/101/wp-content/uploads/2020/01/booklet_i-m-isa-genzken-the-only-female-fool.pdf?x90478.
19 J. Rasenberger, High Steel: The Daring Men Who Built the World’s Greatest Skyline, 1881 to the Present, (HarperCollins, 2009)
20 Tate, “’L’Enigme D’Isidore Ducasse’, Man Ray, 1920, Remade 1972”, Tate. https://www.tate.org.uk/art/artworks/man-ray-lenigme-disidore-ducasse-t07957, (Accessed December 18, 2021)
21 M. Carpo, ”Big Data and the End of History”. International Journal for Digital Art History, 3: Digital Space and Architecture, 3, 21 (2018)
22 J. Lagerwey, Paradigm Shifts in Early and Modern Chinese Religion a History, (Boston, Leiden: Brill, 2018).
23 Google, “Mass Customization – Google Arts & Culture.” Google, https://artsandculture.google.com/entity/mass-customization/m01k6c4?hl=en (Accessed December 18, 2021).
24 M. Carpo, The Second Digital Turn: Design beyond Intelligence, (Cambridge: MIT, 2017).
25 W.R. Mead, (Winter 1995–1996). “Trains, Planes, and Automobiles: The End of the Postmodern Moment”. World Policy Journal. 12 (4), 13–31
26 U. Loock, “Ellipsoide und Hyperboloide”, in Isa Genzken. Sesam, öffne dich!, exhibition cat. (Whitechapel Gallery, London, and Museum Ludwig, Cologne: Kasper, 2009)
27 S. Baier, “Out of sight”, in Isa Genzken – Works from 1973-1983, Kunstmuseum
28 R. Krotz, H. G. Bock, “Isa Genzken”, in exhibition cat. Documenta 7, Kassel 1982, vol. 1, p. 330-331, vol. 2, p. 128-129
29 A. Farquharson, “What Architecture Isn’t” in Alex Farquharson, Diedrich Diederichsen and Sabine Breitwieser, Isa Genzken (London 2006), 33
30 P. Virilio, Speed and Politics: An Essay on Dromology (New York: Columbia University, 1986).